namespace Ryujinx.HLE.FileSystem.Content { static class ContentPath { public const string SystemContent = "@SystemContent"; public const string UserContent = "@UserContent"; public const string SdCardContent = "@SdCardContent"; public const string SdCard = "@SdCard"; public const string CalibFile = "@CalibFile"; public const string Safe = "@Safe"; public const string User = "@User"; public const string System = "@System"; public const string Host = "@Host"; public const string GamecardApp = "@GcApp"; public const string GamecardContents = "@GcS00000001"; public const string GamecardUpdate = "@upp"; public const string RegisteredUpdate = "@RegUpdate"; } }