using Ryujinx.Graphics.Shader; using Ryujinx.Graphics.Shader.Translation; using System; using System.IO; namespace Ryujinx.ShaderTools { class Program { static void Main(string[] args) { if (args.Length == 1 || args.Length == 2) { TranslationFlags flags = TranslationFlags.DebugMode; if (args.Length == 2 && args[0] == "--compute") { flags |= TranslationFlags.Compute; } byte[] data = File.ReadAllBytes(args[^1]); string code = Translator.Translate(data, new TranslatorCallbacks(null, null), flags).Code; Console.WriteLine(code); } else { Console.WriteLine("Usage: Ryujinx.ShaderTools [--compute] shader.bin"); } } } }