using Ryujinx.Audio.SoundIo; using SoundIOSharp; using System; using System.Collections.Generic; namespace Ryujinx.Audio { /// /// An audio renderer that uses libsoundio as the audio backend /// public class SoundIoAudioOut : IAalOutput { /// /// The maximum amount of tracks we can issue simultaneously /// private const int MaximumTracks = 256; /// /// The volume of audio renderer /// private float _volume = 1.0f; /// /// True if the volume of audio renderer have changed /// private bool _volumeChanged; /// /// The audio context /// private SoundIO _audioContext; /// /// The audio device /// private SoundIODevice _audioDevice; /// /// An object pool containing objects /// private SoundIoAudioTrackPool _trackPool; /// /// True if SoundIO is supported on the device /// public static bool IsSupported { get { return IsSupportedInternal(); } } /// /// Constructs a new instance of a /// public SoundIoAudioOut() { _audioContext = new SoundIO(); _audioContext.Connect(); _audioContext.FlushEvents(); _audioDevice = FindNonRawDefaultAudioDevice(_audioContext, true); _trackPool = new SoundIoAudioTrackPool(_audioContext, _audioDevice, MaximumTracks); } /// /// Creates a new audio track with the specified parameters /// /// The requested sample rate /// The requested channels /// A that represents the delegate to invoke when a buffer has been released by the audio track /// The created track's Track ID public int OpenTrack(int sampleRate, int channels, ReleaseCallback callback) { if (!_trackPool.TryGet(out SoundIoAudioTrack track)) { return -1; } // Open the output. We currently only support 16-bit signed LE track.Open(sampleRate, channels, callback, SoundIOFormat.S16LE); return track.TrackID; } /// /// Stops playback and closes the track specified by /// /// The ID of the track to close public void CloseTrack(int trackId) { if (_trackPool.TryGet(trackId, out SoundIoAudioTrack track)) { // Close and dispose of the track track.Close(); // Recycle the track back into the pool _trackPool.Put(track); } } /// /// Returns a value indicating whether the specified buffer is currently reserved by the specified track /// /// The track to check /// The buffer tag to check public bool ContainsBuffer(int trackId, long bufferTag) { if (_trackPool.TryGet(trackId, out SoundIoAudioTrack track)) { return track.ContainsBuffer(bufferTag); } return false; } /// /// Gets a list of buffer tags the specified track is no longer reserving /// /// The track to retrieve buffer tags from /// The maximum amount of buffer tags to retrieve /// Buffers released by the specified track public long[] GetReleasedBuffers(int trackId, int maxCount) { if (_trackPool.TryGet(trackId, out SoundIoAudioTrack track)) { List bufferTags = new List(); while(maxCount-- > 0 && track.ReleasedBuffers.TryDequeue(out long tag)) { bufferTags.Add(tag); } return bufferTags.ToArray(); } return new long[0]; } /// /// Appends an audio buffer to the specified track /// /// The sample type of the buffer /// The track to append the buffer to /// The internal tag of the buffer /// The buffer to append to the track public void AppendBuffer(int trackId, long bufferTag, T[] buffer) where T : struct { if (_trackPool.TryGet(trackId, out SoundIoAudioTrack track)) { if (_volumeChanged) { track.AudioStream.SetVolume(_volume); _volumeChanged = false; } track.AppendBuffer(bufferTag, buffer); } } /// /// Starts playback /// /// The ID of the track to start playback on public void Start(int trackId) { if (_trackPool.TryGet(trackId, out SoundIoAudioTrack track)) { track.Start(); } } /// /// Stops playback /// /// The ID of the track to stop playback on public void Stop(int trackId) { if (_trackPool.TryGet(trackId, out SoundIoAudioTrack track)) { track.Stop(); } } /// /// Get playback volume /// public float GetVolume() => _volume; /// /// Set playback volume /// /// The volume of the playback public void SetVolume(float volume) { if (!_volumeChanged) { _volume = volume; _volumeChanged = true; } } /// /// Gets the current playback state of the specified track /// /// The track to retrieve the playback state for public PlaybackState GetState(int trackId) { if (_trackPool.TryGet(trackId, out SoundIoAudioTrack track)) { return track.State; } return PlaybackState.Stopped; } /// /// Releases the unmanaged resources used by the /// public void Dispose() { _trackPool.Dispose(); _audioContext.Disconnect(); _audioContext.Dispose(); } /// /// Searches for a shared version of the default audio device /// /// The audio context /// Whether to fallback to the raw default audio device if a non-raw device cannot be found private static SoundIODevice FindNonRawDefaultAudioDevice(SoundIO audioContext, bool fallback = false) { SoundIODevice defaultAudioDevice = audioContext.GetOutputDevice(audioContext.DefaultOutputDeviceIndex); if (!defaultAudioDevice.IsRaw) { return defaultAudioDevice; } for (int i = 0; i < audioContext.BackendCount; i++) { SoundIODevice audioDevice = audioContext.GetOutputDevice(i); if (audioDevice.Id == defaultAudioDevice.Id && !audioDevice.IsRaw) { return audioDevice; } } return fallback ? defaultAudioDevice : null; } /// /// Determines if SoundIO can connect to a supported backend /// /// private static bool IsSupportedInternal() { SoundIO context = null; SoundIODevice device = null; SoundIOOutStream stream = null; bool backendDisconnected = false; try { context = new SoundIO(); context.OnBackendDisconnect = (i) => { backendDisconnected = true; }; context.Connect(); context.FlushEvents(); if (backendDisconnected) { return false; } if (context.OutputDeviceCount == 0) { return false; } device = FindNonRawDefaultAudioDevice(context); if (device == null || backendDisconnected) { return false; } stream = device.CreateOutStream(); if (stream == null || backendDisconnected) { return false; } return true; } catch { return false; } finally { if (stream != null) { stream.Dispose(); } if (context != null) { context.Dispose(); } } } } }