using System; using System.IO; using System.Text; namespace Ryujinx.Common.Logging { public class FileLogTarget : ILogTarget { private static readonly ObjectPool _stringBuilderPool = SharedPools.Default(); private readonly StreamWriter _logWriter; private readonly ILogFormatter _formatter; private readonly string _name; string ILogTarget.Name { get => _name; } public FileLogTarget(string path, string name) : this(path, name, FileShare.Read, FileMode.Append) { } public FileLogTarget(string path, string name, FileShare fileShare, FileMode fileMode) { _name = name; _logWriter = new StreamWriter(File.Open(path, fileMode, FileAccess.Write, fileShare)); _formatter = new DefaultLogFormatter(); } public void Log(object sender, LogEventArgs args) { _logWriter.WriteLine(_formatter.Format(args)); _logWriter.Flush(); } public void Dispose() { _logWriter.WriteLine("---- End of Log ----"); _logWriter.Flush(); _logWriter.Dispose(); } } }