using System; namespace Ryujinx.Graphics.Gpu.Memory { using CpuMemoryManager = ARMeilleure.Memory.MemoryManager; class PhysicalMemory { private readonly CpuMemoryManager _cpuMemory; public PhysicalMemory(CpuMemoryManager cpuMemory) { _cpuMemory = cpuMemory; } public Span Read(ulong address, ulong size) { return _cpuMemory.ReadBytes((long)address, (long)size); } public void Write(ulong address, Span data) { _cpuMemory.WriteBytes((long)address, data.ToArray()); } public (ulong, ulong)[] GetModifiedRanges(ulong address, ulong size, ResourceName name) { return _cpuMemory.GetModifiedRanges(address, size, (int)name); } } }