using Ryujinx.Graphics.Shader.Instructions; namespace Ryujinx.Graphics.Shader.Decoders { class OpCodeAtom : OpCode, IOpCodeRd, IOpCodeRa, IOpCodeReg { public Register Rd { get; } public Register Ra { get; } public Register Rb { get; } public ReductionType Type { get; } public int Offset { get; } public bool Extended { get; } public AtomicOp AtomicOp { get; } public OpCodeAtom(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode) { Rd = new Register(opCode.Extract(0, 8), RegisterType.Gpr); Ra = new Register(opCode.Extract(8, 8), RegisterType.Gpr); Rb = new Register(opCode.Extract(20, 8), RegisterType.Gpr); Type = (ReductionType)opCode.Extract(28, 2); if (Type == ReductionType.FP32FtzRn) { Type = ReductionType.S64; } Offset = opCode.Extract(30, 22); Extended = opCode.Extract(48); AtomicOp = (AtomicOp)opCode.Extract(52, 4); } } }