using Ryujinx.Graphics.Shader.Instructions; namespace Ryujinx.Graphics.Shader.Decoders { class OpCodeBranch : OpCode { public Condition Condition { get; } public int Offset { get; } public bool PushTarget { get; protected set; } public OpCodeBranch(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode) { Condition = (Condition)(opCode & 0x1f); Offset = ((int)(opCode >> 20) << 8) >> 8; PushTarget = false; } public ulong GetAbsoluteAddress() { return (ulong)((long)Address + (long)Offset + 8); } } }