using Ryujinx.Graphics.Shader.Instructions; namespace Ryujinx.Graphics.Shader.Decoders { class OpCodePset : OpCodeSet { public Register Predicate12 { get; } public Register Predicate29 { get; } public bool InvertA { get; } public bool InvertB { get; } public LogicalOperation LogicalOpAB { get; } public OpCodePset(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode) { Predicate12 = new Register(opCode.Extract(12, 3), RegisterType.Predicate); Predicate29 = new Register(opCode.Extract(29, 3), RegisterType.Predicate); InvertA = opCode.Extract(15); InvertB = opCode.Extract(32); LogicalOpAB = (LogicalOperation)opCode.Extract(24, 2); } } }