using Ryujinx.Graphics.Shader.Instructions; namespace Ryujinx.Graphics.Shader.Decoders { class OpCodeRed : OpCode, IOpCodeRd, IOpCodeRa { public Register Rd { get; } public Register Ra { get; } public AtomicOp AtomicOp { get; } public ReductionType Type { get; } public int Offset { get; } public bool Extended { get; } public OpCodeRed(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode) { Rd = new Register(opCode.Extract(0, 8), RegisterType.Gpr); Ra = new Register(opCode.Extract(8, 8), RegisterType.Gpr); Type = (ReductionType)opCode.Extract(20, 3); AtomicOp = (AtomicOp)opCode.Extract(23, 3); Offset = opCode.Extract(28, 20); Extended = opCode.Extract(48); } } }