using Ryujinx.Graphics.Shader.Instructions; namespace Ryujinx.Graphics.Shader.Decoders { class OpCodeTex : OpCodeTexture { public OpCodeTex(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode) { HasDepthCompare = opCode.Extract(50); HasOffset = opCode.Extract(54); } } }