// ReSharper disable InconsistentNaming using Ryujinx.Graphics.Shader.Instructions; namespace Ryujinx.Graphics.Shader.Decoders { class OpCodeTextureScalar : OpCode { #region "Component mask LUT" private const int ____ = 0x0; private const int R___ = 0x1; private const int _G__ = 0x2; private const int RG__ = 0x3; private const int __B_ = 0x4; private const int RGB_ = 0x7; private const int ___A = 0x8; private const int R__A = 0x9; private const int _G_A = 0xa; private const int RG_A = 0xb; private const int __BA = 0xc; private const int R_BA = 0xd; private const int _GBA = 0xe; private const int RGBA = 0xf; private static int[,] _maskLut = new int[,] { { R___, _G__, __B_, ___A, RG__, R__A, _G_A, __BA }, { RGB_, RG_A, R_BA, _GBA, RGBA, ____, ____, ____ } }; #endregion public Register Rd0 { get; } public Register Ra { get; } public Register Rb { get; } public Register Rd1 { get; } public int Immediate { get; } public int ComponentMask { get; protected set; } protected int RawType; public bool IsFp16 { get; protected set; } public OpCodeTextureScalar(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode) { Rd0 = new Register(opCode.Extract(0, 8), RegisterType.Gpr); Ra = new Register(opCode.Extract(8, 8), RegisterType.Gpr); Rb = new Register(opCode.Extract(20, 8), RegisterType.Gpr); Rd1 = new Register(opCode.Extract(28, 8), RegisterType.Gpr); Immediate = opCode.Extract(36, 13); int compSel = opCode.Extract(50, 3); RawType = opCode.Extract(53, 4); IsFp16 = !opCode.Extract(59); ComponentMask = _maskLut[Rd1.IsRZ ? 0 : 1, compSel]; } } }