using Ryujinx.Graphics.Shader.Instructions; namespace Ryujinx.Graphics.Shader.Decoders { class OpCodeVideo : OpCode, IOpCodeRd, IOpCodeRa, IOpCodeRc { public Register Rd { get; } public Register Ra { get; } public Register Rc { get; } public bool SetCondCode { get; protected set; } public bool Saturate { get; protected set; } public OpCodeVideo(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode) { Rd = new Register(opCode.Extract(0, 8), RegisterType.Gpr); Ra = new Register(opCode.Extract(8, 8), RegisterType.Gpr); Rc = new Register(opCode.Extract(39, 8), RegisterType.Gpr); SetCondCode = opCode.Extract(47); Saturate = opCode.Extract(55); } } }