using System; namespace Ryujinx.Graphics.Shader { public class ShaderProgram { public ShaderProgramInfo Info { get; } public ShaderStage Stage { get; } public string Code { get; private set; } public int Size { get; } internal ShaderProgram(ShaderProgramInfo info, ShaderStage stage, string code, int size) { Info = info; Stage = stage; Code = code; Size = size; } public void Prepend(string line) { Code = line + Environment.NewLine + Code; } public void Replace(string name, string value) { Code = Code.Replace(name, value); } } }