using Ryujinx.HLE.Utilities; namespace Ryujinx.HLE.FileSystem { struct SaveInfo { public ulong TitleId { get; private set; } public long SaveId { get; private set; } public SaveDataType SaveDataType { get; private set; } public SaveSpaceId SaveSpaceId { get; private set; } public UInt128 UserId { get; private set; } public SaveInfo( ulong titleId, long saveId, SaveDataType saveDataType, SaveSpaceId saveSpaceId, UInt128 userId = new UInt128()) { TitleId = titleId; SaveId = saveId; SaveDataType = saveDataType; SaveSpaceId = saveSpaceId; UserId = userId; } } }