using Ryujinx.Graphics.Gpu.State; using Ryujinx.Graphics.Shader; using System; using System.Runtime.InteropServices; namespace Ryujinx.Graphics.Gpu.Engine { partial class Methods { public void Dispatch(int argument) { uint dispatchParamsAddress = (uint)_context.State.Get(MethodOffset.DispatchParamsAddress); var dispatchParams = _context.MemoryAccessor.Read((ulong)dispatchParamsAddress << 8); GpuVa shaderBaseAddress = _context.State.Get(MethodOffset.ShaderBaseAddress); ulong shaderGpuVa = shaderBaseAddress.Pack() + (uint)dispatchParams.ShaderOffset; ComputeShader cs = _shaderCache.GetComputeShader( shaderGpuVa, dispatchParams.UnpackBlockSizeX(), dispatchParams.UnpackBlockSizeY(), dispatchParams.UnpackBlockSizeZ()); _context.Renderer.ComputePipeline.SetProgram(cs.Interface); ShaderProgramInfo info = cs.Shader.Info; uint sbEnableMask = 0; uint ubEnableMask = dispatchParams.UnpackUniformBuffersEnableMask(); for (int index = 0; index < dispatchParams.UniformBuffers.Length; index++) { if ((ubEnableMask & (1 << index)) == 0) { continue; } ulong gpuVa = dispatchParams.UniformBuffers[index].PackAddress(); ulong size = dispatchParams.UniformBuffers[index].UnpackSize(); _bufferManager.SetComputeUniformBuffer(index, gpuVa, size); } for (int index = 0; index < info.SBuffers.Count; index++) { BufferDescriptor sb = info.SBuffers[index]; sbEnableMask |= 1u << sb.Slot; ulong sbDescAddress = _bufferManager.GetComputeUniformBufferAddress(0); int sbDescOffset = 0x310 + sb.Slot * 0x10; sbDescAddress += (ulong)sbDescOffset; Span sbDescriptorData = _context.PhysicalMemory.Read(sbDescAddress, 0x10); SbDescriptor sbDescriptor = MemoryMarshal.Cast(sbDescriptorData)[0]; _bufferManager.SetComputeStorageBuffer(sb.Slot, sbDescriptor.PackAddress(), (uint)sbDescriptor.Size); } ubEnableMask = 0; for (int index = 0; index < info.CBuffers.Count; index++) { ubEnableMask |= 1u << info.CBuffers[index].Slot; } _bufferManager.SetComputeStorageBufferEnableMask(sbEnableMask); _bufferManager.SetComputeUniformBufferEnableMask(ubEnableMask); _bufferManager.CommitComputeBindings(); _context.Renderer.ComputePipeline.Dispatch( dispatchParams.UnpackGridSizeX(), dispatchParams.UnpackGridSizeY(), dispatchParams.UnpackGridSizeZ()); } } }