using Ryujinx.Common; namespace Ryujinx.HLE.HOS.Services.Audio.AudioRendererManager { static class NodeStates { public static long GetWorkBufferSize(int totalMixCount) { int size = BitUtils.AlignUp(totalMixCount, AudioRendererConsts.BufferAlignment); if (size < 0) { size |= 7; } return 4 * (totalMixCount * totalMixCount) + 12 * totalMixCount + 2 * (size / 8); } } }