using OpenTK.Graphics.OpenGL; using Ryujinx.Graphics.GAL.Sampler; using System; namespace Ryujinx.Graphics.OpenGL { static class MinFilterConverter { public static TextureMinFilter Convert(this MinFilter filter) { switch (filter) { case MinFilter.Nearest: return TextureMinFilter.Nearest; case MinFilter.Linear: return TextureMinFilter.Linear; case MinFilter.NearestMipmapNearest: return TextureMinFilter.NearestMipmapNearest; case MinFilter.LinearMipmapNearest: return TextureMinFilter.LinearMipmapNearest; case MinFilter.NearestMipmapLinear: return TextureMinFilter.NearestMipmapLinear; case MinFilter.LinearMipmapLinear: return TextureMinFilter.LinearMipmapLinear; } throw new ArgumentException($"Invalid filter \"{filter}\"."); } } }