using Ryujinx.Graphics.Shader.IntermediateRepresentation; using Ryujinx.Graphics.Shader.StructuredIr; using Ryujinx.Graphics.Shader.Translation; using System; using System.Collections.Generic; using System.Linq; namespace Ryujinx.Graphics.Shader.CodeGen.Glsl { static class Declarations { // At least 16 attributes are guaranteed by the spec. public const int MaxAttributes = 16; public static void Declare(CodeGenContext context, StructuredProgramInfo info) { context.AppendLine("#version 420 core"); context.AppendLine("#extension GL_ARB_shader_storage_buffer_object : enable"); if (context.Config.Stage == ShaderStage.Compute) { context.AppendLine("#extension GL_ARB_compute_shader : enable"); } context.AppendLine(); context.AppendLine($"const int {DefaultNames.UndefinedName} = 0;"); context.AppendLine(); if (context.Config.Stage == ShaderStage.Geometry) { string inPrimitive = "points"; if ((context.Config.Flags & TranslationFlags.Unspecialized) != 0) { inPrimitive = DefineNames.InputTopologyName; } context.AppendLine($"layout ({inPrimitive}) in;"); string outPrimitive = "triangle_strip"; switch (context.Config.OutputTopology) { case OutputTopology.LineStrip: outPrimitive = "line_strip"; break; case OutputTopology.PointList: outPrimitive = "points"; break; case OutputTopology.TriangleStrip: outPrimitive = "triangle_strip"; break; } int maxOutputVertices = context.Config.MaxOutputVertices; context.AppendLine($"layout ({outPrimitive}, max_vertices = {maxOutputVertices}) out;"); context.AppendLine(); } context.AppendLine("layout (std140) uniform Extra"); context.EnterScope(); context.AppendLine("vec2 flip;"); context.AppendLine("int instance;"); context.LeaveScope(";"); context.AppendLine(); context.AppendLine($"precise float {DefaultNames.LocalMemoryName}[0x100];"); context.AppendLine(); if (info.CBuffers.Count != 0) { DeclareUniforms(context, info); context.AppendLine(); } if (info.SBuffers.Count != 0) { DeclareStorage(context, info); context.AppendLine(); } if (info.Samplers.Count != 0) { DeclareSamplers(context, info); context.AppendLine(); } if (info.Images.Count != 0) { DeclareImages(context, info); context.AppendLine(); } if (context.Config.Stage != ShaderStage.Compute) { if (info.IAttributes.Count != 0) { DeclareInputAttributes(context, info); context.AppendLine(); } if (info.OAttributes.Count != 0 || context.Config.Stage != ShaderStage.Fragment) { DeclareOutputAttributes(context, info); context.AppendLine(); } } else { string localSizeX = "1"; string localSizeY = "1"; string localSizeZ = "1"; if ((context.Config.Flags & TranslationFlags.Unspecialized) != 0) { localSizeX = DefineNames.LocalSizeX; localSizeY = DefineNames.LocalSizeY; localSizeZ = DefineNames.LocalSizeZ; } context.AppendLine( $"layout (" + $"local_size_x = {localSizeX}, " + $"local_size_y = {localSizeY}, " + $"local_size_z = {localSizeZ}) in;"); context.AppendLine(); } } public static void DeclareLocals(CodeGenContext context, StructuredProgramInfo info) { foreach (AstOperand decl in info.Locals) { string name = context.OperandManager.DeclareLocal(decl); context.AppendLine(GetVarTypeName(decl.VarType) + " " + name + ";"); } } private static string GetVarTypeName(VariableType type) { switch (type) { case VariableType.Bool: return "bool"; case VariableType.F32: return "precise float"; case VariableType.S32: return "int"; case VariableType.U32: return "uint"; } throw new ArgumentException($"Invalid variable type \"{type}\"."); } private static void DeclareUniforms(CodeGenContext context, StructuredProgramInfo info) { foreach (int cbufSlot in info.CBuffers.OrderBy(x => x)) { string ubName = OperandManager.GetShaderStagePrefix(context.Config.Stage); ubName += "_" + DefaultNames.UniformNamePrefix + cbufSlot; context.CBufferDescriptors.Add(new BufferDescriptor(ubName, cbufSlot)); context.AppendLine("layout (std140) uniform " + ubName); context.EnterScope(); string ubSize = "[" + NumberFormatter.FormatInt(context.Config.MaxCBufferSize / 16) + "]"; context.AppendLine("vec4 " + OperandManager.GetUbName(context.Config.Stage, cbufSlot) + ubSize + ";"); context.LeaveScope(";"); } } private static void DeclareStorage(CodeGenContext context, StructuredProgramInfo info) { foreach (int sbufSlot in info.SBuffers.OrderBy(x => x)) { string sbName = OperandManager.GetShaderStagePrefix(context.Config.Stage); sbName += "_" + DefaultNames.StorageNamePrefix + sbufSlot; context.SBufferDescriptors.Add(new BufferDescriptor(sbName, sbufSlot)); context.AppendLine("layout (std430) buffer " + sbName); context.EnterScope(); context.AppendLine("precise float " + OperandManager.GetSbName(context.Config.Stage, sbufSlot) + "[];"); context.LeaveScope(";"); } } private static void DeclareSamplers(CodeGenContext context, StructuredProgramInfo info) { Dictionary samplers = new Dictionary(); foreach (AstTextureOperation texOp in info.Samplers.OrderBy(x => x.Handle)) { string samplerName = OperandManager.GetSamplerName(context.Config.Stage, texOp); if (!samplers.TryAdd(samplerName, texOp)) { continue; } string samplerTypeName = GetSamplerTypeName(texOp.Type); context.AppendLine("uniform " + samplerTypeName + " " + samplerName + ";"); } foreach (KeyValuePair kv in samplers) { string samplerName = kv.Key; AstTextureOperation texOp = kv.Value; TextureDescriptor desc; if ((texOp.Flags & TextureFlags.Bindless) != 0) { AstOperand operand = texOp.GetSource(0) as AstOperand; desc = new TextureDescriptor(samplerName, texOp.Type, operand.CbufSlot, operand.CbufOffset); } else { desc = new TextureDescriptor(samplerName, texOp.Type, texOp.Handle); } context.TextureDescriptors.Add(desc); } } private static void DeclareImages(CodeGenContext context, StructuredProgramInfo info) { Dictionary images = new Dictionary(); foreach (AstTextureOperation texOp in info.Images.OrderBy(x => x.Handle)) { string imageName = OperandManager.GetImageName(context.Config.Stage, texOp); if (!images.TryAdd(imageName, texOp)) { continue; } string imageTypeName = GetImageTypeName(texOp.Type); context.AppendLine("writeonly uniform " + imageTypeName + " " + imageName + ";"); } foreach (KeyValuePair kv in images) { string imageName = kv.Key; AstTextureOperation texOp = kv.Value; TextureDescriptor desc = new TextureDescriptor(imageName, texOp.Type, texOp.Handle); context.ImageDescriptors.Add(desc); } } private static void DeclareInputAttributes(CodeGenContext context, StructuredProgramInfo info) { string suffix = context.Config.Stage == ShaderStage.Geometry ? "[]" : string.Empty; foreach (int attr in info.IAttributes.OrderBy(x => x)) { string iq = info.InterpolationQualifiers[attr].ToGlslQualifier(); if (iq != string.Empty) { iq += " "; } context.AppendLine($"layout (location = {attr}) {iq}in vec4 {DefaultNames.IAttributePrefix}{attr}{suffix};"); } } private static void DeclareOutputAttributes(CodeGenContext context, StructuredProgramInfo info) { if (context.Config.Stage == ShaderStage.Fragment) { DeclareUsedOutputAttributes(context, info); } else { DeclareAllOutputAttributes(context, info); } } private static void DeclareUsedOutputAttributes(CodeGenContext context, StructuredProgramInfo info) { foreach (int attr in info.OAttributes.OrderBy(x => x)) { context.AppendLine($"layout (location = {attr}) out vec4 {DefaultNames.OAttributePrefix}{attr};"); } } private static void DeclareAllOutputAttributes(CodeGenContext context, StructuredProgramInfo info) { for (int attr = 0; attr < MaxAttributes; attr++) { string iq = $"{DefineNames.OutQualifierPrefixName}{attr} "; context.AppendLine($"layout (location = {attr}) {iq}out vec4 {DefaultNames.OAttributePrefix}{attr};"); } foreach (int attr in info.OAttributes.OrderBy(x => x).Where(x => x >= MaxAttributes)) { context.AppendLine($"layout (location = {attr}) out vec4 {DefaultNames.OAttributePrefix}{attr};"); } } private static string GetSamplerTypeName(SamplerType type) { string typeName; switch (type & SamplerType.Mask) { case SamplerType.Texture1D: typeName = "sampler1D"; break; case SamplerType.TextureBuffer: typeName = "samplerBuffer"; break; case SamplerType.Texture2D: typeName = "sampler2D"; break; case SamplerType.Texture3D: typeName = "sampler3D"; break; case SamplerType.TextureCube: typeName = "samplerCube"; break; default: throw new ArgumentException($"Invalid sampler type \"{type}\"."); } if ((type & SamplerType.Multisample) != 0) { typeName += "MS"; } if ((type & SamplerType.Array) != 0) { typeName += "Array"; } if ((type & SamplerType.Shadow) != 0) { typeName += "Shadow"; } return typeName; } private static string GetImageTypeName(SamplerType type) { string typeName; switch (type & SamplerType.Mask) { case SamplerType.Texture1D: typeName = "image1D"; break; case SamplerType.TextureBuffer: typeName = "imageBuffer"; break; case SamplerType.Texture2D: typeName = "image2D"; break; case SamplerType.Texture3D: typeName = "image3D"; break; case SamplerType.TextureCube: typeName = "imageCube"; break; default: throw new ArgumentException($"Invalid sampler type \"{type}\"."); } if ((type & SamplerType.Multisample) != 0) { typeName += "MS"; } if ((type & SamplerType.Array) != 0) { typeName += "Array"; } return typeName; } } }