namespace Ryujinx.Graphics { struct GpuMethodCall { public int Method { get; private set; } public int Argument { get; private set; } public int SubChannel { get; private set; } public int MethodCount { get; private set; } public bool IsLastCall => MethodCount <= 1; public GpuMethodCall( int Method, int Argument, int SubChannel = 0, int MethodCount = 0) { this.Method = Method; this.Argument = Argument; this.SubChannel = SubChannel; this.MethodCount = MethodCount; } } }