// // Copyright (c) 2019-2021 Ryujinx // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Lesser General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public License // along with this program. If not, see . // using Ryujinx.Common.Memory; using System.Runtime.InteropServices; namespace Ryujinx.Audio.Renderer.Parameter.Effect { /// /// Effect result state for . /// [StructLayout(LayoutKind.Sequential, Pack = 1)] public struct LimiterStatistics { /// /// The max input sample value recorded by the limiter. /// public Array6 InputMax; /// /// Compression gain min value. /// public Array6 CompressionGainMin; /// /// Reset the statistics. /// public void Reset() { InputMax.ToSpan().Fill(0.0f); CompressionGainMin.ToSpan().Fill(1.0f); } } }