using LibHac.Fs.NcaUtils; namespace Ryujinx.HLE.FileSystem.Content { public struct LocationEntry { public string ContentPath { get; private set; } public int Flag { get; private set; } public long TitleId { get; private set; } public ContentType ContentType { get; private set; } public LocationEntry(string contentPath, int flag, long titleId, ContentType contentType) { ContentPath = contentPath; Flag = flag; TitleId = titleId; ContentType = contentType; } public void SetFlag(int flag) { Flag = flag; } } }