using Ryujinx.Common.Utilities; using System; using System.Diagnostics; namespace Ryujinx.Graphics.Texture.Astc { public struct BitStream128 { private Buffer16 _data; public int BitsLeft { get; set; } public BitStream128(Buffer16 data) { _data = data; BitsLeft = 128; } public int ReadBits(int bitCount) { Debug.Assert(bitCount < 32); if (bitCount == 0) { return 0; } int mask = (1 << bitCount) - 1; int value = _data.As() & mask; Span span = _data.AsSpan(); ulong carry = span[1] << (64 - bitCount); span[0] = (span[0] >> bitCount) | carry; span[1] >>= bitCount; BitsLeft -= bitCount; return value; } public void WriteBits(int value, int bitCount) { Debug.Assert(bitCount < 32); if (bitCount == 0) return; ulong maskedValue = (uint)(value & ((1 << bitCount) - 1)); Span span = _data.AsSpan(); if (BitsLeft < 64) { ulong lowMask = maskedValue << BitsLeft; span[0] |= lowMask; } if (BitsLeft + bitCount > 64) { if (BitsLeft > 64) { span[1] |= maskedValue << (BitsLeft - 64); } else { span[1] |= maskedValue >> (64 - BitsLeft); } } BitsLeft += bitCount; } } }