using Ryujinx.HLE.Input; using System; namespace Ryujinx.HLE.HOS.Services.Hid { static class HidUtils { public static HidControllerId GetIndexFromNpadIdType(NpadIdType npadIdType) { switch (npadIdType) { case NpadIdType.Player1: return HidControllerId.ControllerPlayer1; case NpadIdType.Player2: return HidControllerId.ControllerPlayer2; case NpadIdType.Player3: return HidControllerId.ControllerPlayer3; case NpadIdType.Player4: return HidControllerId.ControllerPlayer4; case NpadIdType.Player5: return HidControllerId.ControllerPlayer5; case NpadIdType.Player6: return HidControllerId.ControllerPlayer6; case NpadIdType.Player7: return HidControllerId.ControllerPlayer7; case NpadIdType.Player8: return HidControllerId.ControllerPlayer8; case NpadIdType.Handheld: return HidControllerId.ControllerHandheld; case NpadIdType.Unknown: return HidControllerId.ControllerUnknown; default: throw new ArgumentOutOfRangeException(nameof(npadIdType)); } } } }