using Ryujinx.Cpu; namespace Ryujinx.HLE.HOS.Services.Time.Clock { class TickBasedSteadyClockCore : SteadyClockCore { public TickBasedSteadyClockCore() {} public override SteadyClockTimePoint GetTimePoint(ITickSource tickSource) { SteadyClockTimePoint result = new SteadyClockTimePoint { TimePoint = 0, ClockSourceId = GetClockSourceId() }; TimeSpanType ticksTimeSpan = TimeSpanType.FromTicks(tickSource.Counter, tickSource.Frequency); result.TimePoint = ticksTimeSpan.ToSeconds(); return result; } } }