using Ryujinx.Common.Configuration; using Ryujinx.Common.Logging; using Ryujinx.Graphics.GAL; using Ryujinx.Graphics.Shader; using Ryujinx.Graphics.Shader.Translation; using Ryujinx.Graphics.Vulkan.MoltenVK; using Ryujinx.Graphics.Vulkan.Queries; using Silk.NET.Vulkan; using Silk.NET.Vulkan.Extensions.EXT; using Silk.NET.Vulkan.Extensions.KHR; using System; using System.Collections.Generic; using System.Runtime.InteropServices; using Format = Ryujinx.Graphics.GAL.Format; using PrimitiveTopology = Ryujinx.Graphics.GAL.PrimitiveTopology; using SamplerCreateInfo = Ryujinx.Graphics.GAL.SamplerCreateInfo; namespace Ryujinx.Graphics.Vulkan { public sealed class VulkanRenderer : IRenderer { private VulkanInstance _instance; private SurfaceKHR _surface; private VulkanPhysicalDevice _physicalDevice; private Device _device; private WindowBase _window; private bool _initialized; internal FormatCapabilities FormatCapabilities { get; private set; } internal HardwareCapabilities Capabilities; internal Vk Api { get; private set; } internal KhrSurface SurfaceApi { get; private set; } internal KhrSwapchain SwapchainApi { get; private set; } internal ExtConditionalRendering ConditionalRenderingApi { get; private set; } internal ExtExtendedDynamicState ExtendedDynamicStateApi { get; private set; } internal KhrPushDescriptor PushDescriptorApi { get; private set; } internal ExtTransformFeedback TransformFeedbackApi { get; private set; } internal KhrDrawIndirectCount DrawIndirectCountApi { get; private set; } internal uint QueueFamilyIndex { get; private set; } internal Queue Queue { get; private set; } internal Queue BackgroundQueue { get; private set; } internal object BackgroundQueueLock { get; private set; } internal object QueueLock { get; private set; } internal MemoryAllocator MemoryAllocator { get; private set; } internal HostMemoryAllocator HostMemoryAllocator { get; private set; } internal CommandBufferPool CommandBufferPool { get; private set; } internal PipelineLayoutCache PipelineLayoutCache { get; private set; } internal BackgroundResources BackgroundResources { get; private set; } internal Action InterruptAction { get; private set; } internal SyncManager SyncManager { get; private set; } internal BufferManager BufferManager { get; private set; } internal HashSet Shaders { get; } internal HashSet Textures { get; } internal HashSet Samplers { get; } private VulkanDebugMessenger _debugMessenger; private Counters _counters; private PipelineFull _pipeline; internal HelperShader HelperShader { get; private set; } internal PipelineFull PipelineInternal => _pipeline; internal BarrierBatch Barriers { get; private set; } public IPipeline Pipeline => _pipeline; public IWindow Window => _window; private readonly Func _getSurface; private readonly Func _getRequiredExtensions; private readonly string _preferredGpuId; private int[] _pdReservedBindings; private readonly static int[] _pdReservedBindingsNvn = { 3, 18, 21, 36, 30 }; private readonly static int[] _pdReservedBindingsOgl = { 17, 18, 34, 35, 36 }; internal Vendor Vendor { get; private set; } internal bool IsAmdWindows { get; private set; } internal bool IsIntelWindows { get; private set; } internal bool IsAmdGcn { get; private set; } internal bool IsNvidiaPreTuring { get; private set; } internal bool IsIntelArc { get; private set; } internal bool IsMoltenVk { get; private set; } internal bool IsTBDR { get; private set; } internal bool IsSharedMemory { get; private set; } public string GpuVendor { get; private set; } public string GpuDriver { get; private set; } public string GpuRenderer { get; private set; } public string GpuVersion { get; private set; } public bool PreferThreading => true; public event EventHandler ScreenCaptured; public VulkanRenderer(Vk api, Func surfaceFunc, Func requiredExtensionsFunc, string preferredGpuId) { _getSurface = surfaceFunc; _getRequiredExtensions = requiredExtensionsFunc; _preferredGpuId = preferredGpuId; Api = api; Shaders = new HashSet(); Textures = new HashSet(); Samplers = new HashSet(); if (OperatingSystem.IsMacOS()) { MVKInitialization.Initialize(); // Any device running on MacOS is using MoltenVK, even Intel and AMD vendors. IsMoltenVk = true; } } private unsafe void LoadFeatures(uint maxQueueCount, uint queueFamilyIndex) { FormatCapabilities = new FormatCapabilities(Api, _physicalDevice.PhysicalDevice); if (Api.TryGetDeviceExtension(_instance.Instance, _device, out ExtConditionalRendering conditionalRenderingApi)) { ConditionalRenderingApi = conditionalRenderingApi; } if (Api.TryGetDeviceExtension(_instance.Instance, _device, out ExtExtendedDynamicState extendedDynamicStateApi)) { ExtendedDynamicStateApi = extendedDynamicStateApi; } if (Api.TryGetDeviceExtension(_instance.Instance, _device, out KhrPushDescriptor pushDescriptorApi)) { PushDescriptorApi = pushDescriptorApi; } if (Api.TryGetDeviceExtension(_instance.Instance, _device, out ExtTransformFeedback transformFeedbackApi)) { TransformFeedbackApi = transformFeedbackApi; } if (Api.TryGetDeviceExtension(_instance.Instance, _device, out KhrDrawIndirectCount drawIndirectCountApi)) { DrawIndirectCountApi = drawIndirectCountApi; } if (maxQueueCount >= 2) { Api.GetDeviceQueue(_device, queueFamilyIndex, 1, out var backgroundQueue); BackgroundQueue = backgroundQueue; BackgroundQueueLock = new object(); } PhysicalDeviceProperties2 properties2 = new() { SType = StructureType.PhysicalDeviceProperties2, }; PhysicalDeviceSubgroupProperties propertiesSubgroup = new() { SType = StructureType.PhysicalDeviceSubgroupProperties, PNext = properties2.PNext, }; properties2.PNext = &propertiesSubgroup; PhysicalDeviceBlendOperationAdvancedPropertiesEXT propertiesBlendOperationAdvanced = new() { SType = StructureType.PhysicalDeviceBlendOperationAdvancedPropertiesExt, }; bool supportsBlendOperationAdvanced = _physicalDevice.IsDeviceExtensionPresent("VK_EXT_blend_operation_advanced"); if (supportsBlendOperationAdvanced) { propertiesBlendOperationAdvanced.PNext = properties2.PNext; properties2.PNext = &propertiesBlendOperationAdvanced; } bool supportsTransformFeedback = _physicalDevice.IsDeviceExtensionPresent(ExtTransformFeedback.ExtensionName); PhysicalDeviceTransformFeedbackPropertiesEXT propertiesTransformFeedback = new() { SType = StructureType.PhysicalDeviceTransformFeedbackPropertiesExt, }; if (supportsTransformFeedback) { propertiesTransformFeedback.PNext = properties2.PNext; properties2.PNext = &propertiesTransformFeedback; } PhysicalDevicePortabilitySubsetPropertiesKHR propertiesPortabilitySubset = new() { SType = StructureType.PhysicalDevicePortabilitySubsetPropertiesKhr, }; bool supportsPushDescriptors = _physicalDevice.IsDeviceExtensionPresent(KhrPushDescriptor.ExtensionName); PhysicalDevicePushDescriptorPropertiesKHR propertiesPushDescriptor = new PhysicalDevicePushDescriptorPropertiesKHR() { SType = StructureType.PhysicalDevicePushDescriptorPropertiesKhr }; if (supportsPushDescriptors) { propertiesPushDescriptor.PNext = properties2.PNext; properties2.PNext = &propertiesPushDescriptor; } PhysicalDeviceFeatures2 features2 = new() { SType = StructureType.PhysicalDeviceFeatures2, }; PhysicalDevicePrimitiveTopologyListRestartFeaturesEXT featuresPrimitiveTopologyListRestart = new() { SType = StructureType.PhysicalDevicePrimitiveTopologyListRestartFeaturesExt, }; PhysicalDeviceRobustness2FeaturesEXT featuresRobustness2 = new() { SType = StructureType.PhysicalDeviceRobustness2FeaturesExt, }; PhysicalDeviceShaderFloat16Int8FeaturesKHR featuresShaderInt8 = new() { SType = StructureType.PhysicalDeviceShaderFloat16Int8Features, }; PhysicalDeviceCustomBorderColorFeaturesEXT featuresCustomBorderColor = new() { SType = StructureType.PhysicalDeviceCustomBorderColorFeaturesExt, }; PhysicalDeviceDepthClipControlFeaturesEXT featuresDepthClipControl = new() { SType = StructureType.PhysicalDeviceDepthClipControlFeaturesExt, }; PhysicalDevicePortabilitySubsetFeaturesKHR featuresPortabilitySubset = new() { SType = StructureType.PhysicalDevicePortabilitySubsetFeaturesKhr, }; if (_physicalDevice.IsDeviceExtensionPresent("VK_EXT_primitive_topology_list_restart")) { features2.PNext = &featuresPrimitiveTopologyListRestart; } if (_physicalDevice.IsDeviceExtensionPresent("VK_EXT_robustness2")) { featuresRobustness2.PNext = features2.PNext; features2.PNext = &featuresRobustness2; } if (_physicalDevice.IsDeviceExtensionPresent("VK_KHR_shader_float16_int8")) { featuresShaderInt8.PNext = features2.PNext; features2.PNext = &featuresShaderInt8; } if (_physicalDevice.IsDeviceExtensionPresent("VK_EXT_custom_border_color")) { featuresCustomBorderColor.PNext = features2.PNext; features2.PNext = &featuresCustomBorderColor; } bool supportsDepthClipControl = _physicalDevice.IsDeviceExtensionPresent("VK_EXT_depth_clip_control"); if (supportsDepthClipControl) { featuresDepthClipControl.PNext = features2.PNext; features2.PNext = &featuresDepthClipControl; } bool usePortability = _physicalDevice.IsDeviceExtensionPresent("VK_KHR_portability_subset"); if (usePortability) { propertiesPortabilitySubset.PNext = properties2.PNext; properties2.PNext = &propertiesPortabilitySubset; featuresPortabilitySubset.PNext = features2.PNext; features2.PNext = &featuresPortabilitySubset; } Api.GetPhysicalDeviceProperties2(_physicalDevice.PhysicalDevice, &properties2); Api.GetPhysicalDeviceFeatures2(_physicalDevice.PhysicalDevice, &features2); var portabilityFlags = PortabilitySubsetFlags.None; uint vertexBufferAlignment = 1; if (usePortability) { vertexBufferAlignment = propertiesPortabilitySubset.MinVertexInputBindingStrideAlignment; portabilityFlags |= featuresPortabilitySubset.TriangleFans ? 0 : PortabilitySubsetFlags.NoTriangleFans; portabilityFlags |= featuresPortabilitySubset.PointPolygons ? 0 : PortabilitySubsetFlags.NoPointMode; portabilityFlags |= featuresPortabilitySubset.ImageView2DOn3DImage ? 0 : PortabilitySubsetFlags.No3DImageView; portabilityFlags |= featuresPortabilitySubset.SamplerMipLodBias ? 0 : PortabilitySubsetFlags.NoLodBias; } bool supportsCustomBorderColor = _physicalDevice.IsDeviceExtensionPresent("VK_EXT_custom_border_color") && featuresCustomBorderColor.CustomBorderColors && featuresCustomBorderColor.CustomBorderColorWithoutFormat; ref var properties = ref properties2.Properties; var hasDriverProperties = _physicalDevice.TryGetPhysicalDeviceDriverPropertiesKHR(Api, out var driverProperties); Vendor = VendorUtils.FromId(properties.VendorID); IsAmdWindows = Vendor == Vendor.Amd && OperatingSystem.IsWindows(); IsIntelWindows = Vendor == Vendor.Intel && OperatingSystem.IsWindows(); IsTBDR = Vendor == Vendor.Apple || Vendor == Vendor.Qualcomm || Vendor == Vendor.ARM || Vendor == Vendor.Broadcom || Vendor == Vendor.ImgTec; GpuVendor = VendorUtils.GetNameFromId(properties.VendorID); GpuDriver = hasDriverProperties && !OperatingSystem.IsMacOS() ? VendorUtils.GetFriendlyDriverName(driverProperties.DriverID) : GpuVendor; // Fallback to vendor name if driver is unavailable or on MacOS where vendor is preferred. fixed (byte* deviceName = properties.DeviceName) { GpuRenderer = Marshal.PtrToStringAnsi((IntPtr)deviceName); } GpuVersion = $"Vulkan v{ParseStandardVulkanVersion(properties.ApiVersion)}, Driver v{ParseDriverVersion(ref properties)}"; IsAmdGcn = !IsMoltenVk && Vendor == Vendor.Amd && VendorUtils.AmdGcnRegex().IsMatch(GpuRenderer); if (Vendor == Vendor.Nvidia) { var match = VendorUtils.NvidiaConsumerClassRegex().Match(GpuRenderer); if (match != null && int.TryParse(match.Groups[2].Value, out int gpuNumber)) { IsNvidiaPreTuring = gpuNumber < 2000; } else if (GpuDriver.Contains("TITAN") && !GpuDriver.Contains("RTX")) { IsNvidiaPreTuring = true; } } else if (Vendor == Vendor.Intel) { IsIntelArc = GpuRenderer.StartsWith("Intel(R) Arc(TM)"); } ulong minResourceAlignment = Math.Max( Math.Max( properties.Limits.MinStorageBufferOffsetAlignment, properties.Limits.MinUniformBufferOffsetAlignment), properties.Limits.MinTexelBufferOffsetAlignment ); SampleCountFlags supportedSampleCounts = properties.Limits.FramebufferColorSampleCounts & properties.Limits.FramebufferDepthSampleCounts & properties.Limits.FramebufferStencilSampleCounts; Capabilities = new HardwareCapabilities( _physicalDevice.IsDeviceExtensionPresent("VK_EXT_index_type_uint8"), supportsCustomBorderColor, supportsBlendOperationAdvanced, propertiesBlendOperationAdvanced.AdvancedBlendCorrelatedOverlap, propertiesBlendOperationAdvanced.AdvancedBlendNonPremultipliedSrcColor, propertiesBlendOperationAdvanced.AdvancedBlendNonPremultipliedDstColor, _physicalDevice.IsDeviceExtensionPresent(KhrDrawIndirectCount.ExtensionName), _physicalDevice.IsDeviceExtensionPresent("VK_EXT_fragment_shader_interlock"), _physicalDevice.IsDeviceExtensionPresent("VK_NV_geometry_shader_passthrough"), features2.Features.ShaderFloat64, featuresShaderInt8.ShaderInt8, _physicalDevice.IsDeviceExtensionPresent("VK_EXT_shader_stencil_export"), features2.Features.ShaderStorageImageMultisample, _physicalDevice.IsDeviceExtensionPresent(ExtConditionalRendering.ExtensionName), _physicalDevice.IsDeviceExtensionPresent(ExtExtendedDynamicState.ExtensionName), features2.Features.MultiViewport && !(IsMoltenVk && Vendor == Vendor.Amd), // Workaround for AMD on MoltenVK issue featuresRobustness2.NullDescriptor || IsMoltenVk, supportsPushDescriptors && !IsMoltenVk, propertiesPushDescriptor.MaxPushDescriptors, featuresPrimitiveTopologyListRestart.PrimitiveTopologyListRestart, featuresPrimitiveTopologyListRestart.PrimitiveTopologyPatchListRestart, supportsTransformFeedback, propertiesTransformFeedback.TransformFeedbackQueries, features2.Features.OcclusionQueryPrecise, _physicalDevice.PhysicalDeviceFeatures.PipelineStatisticsQuery, _physicalDevice.PhysicalDeviceFeatures.GeometryShader, _physicalDevice.PhysicalDeviceFeatures.TessellationShader, _physicalDevice.IsDeviceExtensionPresent("VK_NV_viewport_array2"), _physicalDevice.IsDeviceExtensionPresent(ExtExternalMemoryHost.ExtensionName), supportsDepthClipControl && featuresDepthClipControl.DepthClipControl, propertiesSubgroup.SubgroupSize, supportedSampleCounts, portabilityFlags, vertexBufferAlignment, properties.Limits.SubTexelPrecisionBits, minResourceAlignment); IsSharedMemory = MemoryAllocator.IsDeviceMemoryShared(_physicalDevice); MemoryAllocator = new MemoryAllocator(Api, _physicalDevice, _device); Api.TryGetDeviceExtension(_instance.Instance, _device, out ExtExternalMemoryHost hostMemoryApi); HostMemoryAllocator = new HostMemoryAllocator(MemoryAllocator, Api, hostMemoryApi, _device); CommandBufferPool = new CommandBufferPool(Api, _device, Queue, QueueLock, queueFamilyIndex); PipelineLayoutCache = new PipelineLayoutCache(); BackgroundResources = new BackgroundResources(this, _device); BufferManager = new BufferManager(this, _device); SyncManager = new SyncManager(this, _device); _pipeline = new PipelineFull(this, _device); _pipeline.Initialize(); HelperShader = new HelperShader(this, _device); Barriers = new BarrierBatch(this); _counters = new Counters(this, _device, _pipeline); } private void SetupContext(GraphicsDebugLevel logLevel) { _instance = VulkanInitialization.CreateInstance(Api, logLevel, _getRequiredExtensions()); _debugMessenger = new VulkanDebugMessenger(Api, _instance.Instance, logLevel); if (Api.TryGetInstanceExtension(_instance.Instance, out KhrSurface surfaceApi)) { SurfaceApi = surfaceApi; } _surface = _getSurface(_instance.Instance, Api); _physicalDevice = VulkanInitialization.FindSuitablePhysicalDevice(Api, _instance, _surface, _preferredGpuId); var queueFamilyIndex = VulkanInitialization.FindSuitableQueueFamily(Api, _physicalDevice, _surface, out uint maxQueueCount); _device = VulkanInitialization.CreateDevice(Api, _physicalDevice, queueFamilyIndex, maxQueueCount); if (Api.TryGetDeviceExtension(_instance.Instance, _device, out KhrSwapchain swapchainApi)) { SwapchainApi = swapchainApi; } Api.GetDeviceQueue(_device, queueFamilyIndex, 0, out var queue); Queue = queue; QueueLock = new object(); LoadFeatures(maxQueueCount, queueFamilyIndex); QueueFamilyIndex = queueFamilyIndex; _window = new Window(this, _surface, _physicalDevice.PhysicalDevice, _device); _initialized = true; } internal int[] GetPushDescriptorReservedBindings(bool isOgl) { // The first call of this method determines what push descriptor layout is used for all shaders on this renderer. // This is chosen to minimize shaders that can't fit their uniforms on the device's max number of push descriptors. if (_pdReservedBindings == null) { if (Capabilities.MaxPushDescriptors <= Constants.MaxUniformBuffersPerStage * 2) { _pdReservedBindings = isOgl ? _pdReservedBindingsOgl : _pdReservedBindingsNvn; } else { _pdReservedBindings = Array.Empty(); } } return _pdReservedBindings; } public BufferHandle CreateBuffer(int size, BufferAccess access) { return BufferManager.CreateWithHandle(this, size, access.HasFlag(BufferAccess.SparseCompatible), access.Convert(), default, access == BufferAccess.Stream); } public BufferHandle CreateBuffer(int size, BufferAccess access, BufferHandle storageHint) { return BufferManager.CreateWithHandle(this, size, access.HasFlag(BufferAccess.SparseCompatible), access.Convert(), storageHint); } public BufferHandle CreateBuffer(nint pointer, int size) { return BufferManager.CreateHostImported(this, pointer, size); } public BufferHandle CreateBufferSparse(ReadOnlySpan storageBuffers) { return BufferManager.CreateSparse(this, storageBuffers); } public IImageArray CreateImageArray(int size, bool isBuffer) { return new ImageArray(this, size, isBuffer); } public IProgram CreateProgram(ShaderSource[] sources, ShaderInfo info) { bool isCompute = sources.Length == 1 && sources[0].Stage == ShaderStage.Compute; if (info.State.HasValue || isCompute) { return new ShaderCollection(this, _device, sources, info.ResourceLayout, info.State ?? default, info.FromCache); } return new ShaderCollection(this, _device, sources, info.ResourceLayout); } internal ShaderCollection CreateProgramWithMinimalLayout(ShaderSource[] sources, ResourceLayout resourceLayout, SpecDescription[] specDescription = null) { return new ShaderCollection(this, _device, sources, resourceLayout, specDescription, isMinimal: true); } public ISampler CreateSampler(SamplerCreateInfo info) { return new SamplerHolder(this, _device, info); } public ITexture CreateTexture(TextureCreateInfo info) { if (info.Target == Target.TextureBuffer) { return new TextureBuffer(this, info); } return CreateTextureView(info); } public ITextureArray CreateTextureArray(int size, bool isBuffer) { return new TextureArray(this, size, isBuffer); } internal TextureView CreateTextureView(TextureCreateInfo info) { // This should be disposed when all views are destroyed. var storage = CreateTextureStorage(info); return storage.CreateView(info, 0, 0); } internal TextureStorage CreateTextureStorage(TextureCreateInfo info) { return new TextureStorage(this, _device, info); } public void DeleteBuffer(BufferHandle buffer) { BufferManager.Delete(buffer); } internal void FlushAllCommands() { _pipeline?.FlushCommandsImpl(); } internal void RegisterFlush() { SyncManager.RegisterFlush(); // Periodically free unused regions of the staging buffer to avoid doing it all at once. BufferManager.StagingBuffer.FreeCompleted(); } public PinnedSpan GetBufferData(BufferHandle buffer, int offset, int size) { return BufferManager.GetData(buffer, offset, size); } public unsafe Capabilities GetCapabilities() { FormatFeatureFlags compressedFormatFeatureFlags = FormatFeatureFlags.SampledImageBit | FormatFeatureFlags.SampledImageFilterLinearBit | FormatFeatureFlags.BlitSrcBit | FormatFeatureFlags.TransferSrcBit | FormatFeatureFlags.TransferDstBit; bool supportsBc123CompressionFormat = FormatCapabilities.OptimalFormatsSupport(compressedFormatFeatureFlags, Format.Bc1RgbaSrgb, Format.Bc1RgbaUnorm, Format.Bc2Srgb, Format.Bc2Unorm, Format.Bc3Srgb, Format.Bc3Unorm); bool supportsBc45CompressionFormat = FormatCapabilities.OptimalFormatsSupport(compressedFormatFeatureFlags, Format.Bc4Snorm, Format.Bc4Unorm, Format.Bc5Snorm, Format.Bc5Unorm); bool supportsBc67CompressionFormat = FormatCapabilities.OptimalFormatsSupport(compressedFormatFeatureFlags, Format.Bc6HSfloat, Format.Bc6HUfloat, Format.Bc7Srgb, Format.Bc7Unorm); bool supportsEtc2CompressionFormat = FormatCapabilities.OptimalFormatsSupport(compressedFormatFeatureFlags, Format.Etc2RgbaSrgb, Format.Etc2RgbaUnorm, Format.Etc2RgbPtaSrgb, Format.Etc2RgbPtaUnorm, Format.Etc2RgbSrgb, Format.Etc2RgbUnorm); bool supports5BitComponentFormat = FormatCapabilities.OptimalFormatsSupport(compressedFormatFeatureFlags, Format.R5G6B5Unorm, Format.R5G5B5A1Unorm, Format.R5G5B5X1Unorm, Format.B5G6R5Unorm, Format.B5G5R5A1Unorm, Format.A1B5G5R5Unorm); bool supportsR4G4B4A4Format = FormatCapabilities.OptimalFormatsSupport(compressedFormatFeatureFlags, Format.R4G4B4A4Unorm); bool supportsAstcFormats = FormatCapabilities.OptimalFormatsSupport(compressedFormatFeatureFlags, Format.Astc4x4Unorm, Format.Astc5x4Unorm, Format.Astc5x5Unorm, Format.Astc6x5Unorm, Format.Astc6x6Unorm, Format.Astc8x5Unorm, Format.Astc8x6Unorm, Format.Astc8x8Unorm, Format.Astc10x5Unorm, Format.Astc10x6Unorm, Format.Astc10x8Unorm, Format.Astc10x10Unorm, Format.Astc12x10Unorm, Format.Astc12x12Unorm, Format.Astc4x4Srgb, Format.Astc5x4Srgb, Format.Astc5x5Srgb, Format.Astc6x5Srgb, Format.Astc6x6Srgb, Format.Astc8x5Srgb, Format.Astc8x6Srgb, Format.Astc8x8Srgb, Format.Astc10x5Srgb, Format.Astc10x6Srgb, Format.Astc10x8Srgb, Format.Astc10x10Srgb, Format.Astc12x10Srgb, Format.Astc12x12Srgb); PhysicalDeviceVulkan12Features featuresVk12 = new() { SType = StructureType.PhysicalDeviceVulkan12Features, }; PhysicalDeviceFeatures2 features2 = new() { SType = StructureType.PhysicalDeviceFeatures2, PNext = &featuresVk12, }; Api.GetPhysicalDeviceFeatures2(_physicalDevice.PhysicalDevice, &features2); var limits = _physicalDevice.PhysicalDeviceProperties.Limits; var mainQueueProperties = _physicalDevice.QueueFamilyProperties[QueueFamilyIndex]; return new Capabilities( api: TargetApi.Vulkan, GpuVendor, hasFrontFacingBug: IsIntelWindows, hasVectorIndexingBug: Vendor == Vendor.Qualcomm, needsFragmentOutputSpecialization: IsMoltenVk, reduceShaderPrecision: IsMoltenVk, supportsAstcCompression: features2.Features.TextureCompressionAstcLdr && supportsAstcFormats, supportsBc123Compression: supportsBc123CompressionFormat, supportsBc45Compression: supportsBc45CompressionFormat, supportsBc67Compression: supportsBc67CompressionFormat, supportsEtc2Compression: supportsEtc2CompressionFormat, supports3DTextureCompression: true, supportsBgraFormat: true, supportsR4G4Format: false, supportsR4G4B4A4Format: supportsR4G4B4A4Format, supportsSnormBufferTextureFormat: true, supports5BitComponentFormat: supports5BitComponentFormat, supportsSparseBuffer: features2.Features.SparseBinding && mainQueueProperties.QueueFlags.HasFlag(QueueFlags.SparseBindingBit), supportsBlendEquationAdvanced: Capabilities.SupportsBlendEquationAdvanced, supportsFragmentShaderInterlock: Capabilities.SupportsFragmentShaderInterlock, supportsFragmentShaderOrderingIntel: false, supportsGeometryShader: Capabilities.SupportsGeometryShader, supportsGeometryShaderPassthrough: Capabilities.SupportsGeometryShaderPassthrough, supportsTransformFeedback: Capabilities.SupportsTransformFeedback, supportsImageLoadFormatted: features2.Features.ShaderStorageImageReadWithoutFormat, supportsLayerVertexTessellation: featuresVk12.ShaderOutputLayer, supportsMismatchingViewFormat: true, supportsCubemapView: !IsAmdGcn, supportsNonConstantTextureOffset: false, supportsScaledVertexFormats: FormatCapabilities.SupportsScaledVertexFormats(), supportsSeparateSampler: true, supportsShaderBallot: false, supportsShaderBarrierDivergence: Vendor != Vendor.Intel, supportsShaderFloat64: Capabilities.SupportsShaderFloat64, supportsTextureGatherOffsets: features2.Features.ShaderImageGatherExtended && !IsMoltenVk, supportsTextureShadowLod: false, supportsVertexStoreAndAtomics: features2.Features.VertexPipelineStoresAndAtomics, supportsViewportIndexVertexTessellation: featuresVk12.ShaderOutputViewportIndex, supportsViewportMask: Capabilities.SupportsViewportArray2, supportsViewportSwizzle: false, supportsIndirectParameters: true, supportsDepthClipControl: Capabilities.SupportsDepthClipControl, maximumUniformBuffersPerStage: Constants.MaxUniformBuffersPerStage, maximumStorageBuffersPerStage: Constants.MaxStorageBuffersPerStage, maximumTexturesPerStage: Constants.MaxTexturesPerStage, maximumImagesPerStage: Constants.MaxImagesPerStage, maximumComputeSharedMemorySize: (int)limits.MaxComputeSharedMemorySize, maximumSupportedAnisotropy: (int)limits.MaxSamplerAnisotropy, shaderSubgroupSize: (int)Capabilities.SubgroupSize, storageBufferOffsetAlignment: (int)limits.MinStorageBufferOffsetAlignment, textureBufferOffsetAlignment: (int)limits.MinTexelBufferOffsetAlignment, gatherBiasPrecision: IsIntelWindows || IsAmdWindows ? (int)Capabilities.SubTexelPrecisionBits : 0); } public HardwareInfo GetHardwareInfo() { return new HardwareInfo(GpuVendor, GpuRenderer, GpuDriver); } /// /// Gets the available Vulkan devices using the default Vulkan API /// object returned by /// /// public static DeviceInfo[] GetPhysicalDevices() { try { return VulkanInitialization.GetSuitablePhysicalDevices(Vk.GetApi()); } catch (Exception ex) { Logger.Error?.PrintMsg(LogClass.Gpu, $"Error querying Vulkan devices: {ex.Message}"); return Array.Empty(); } } public static DeviceInfo[] GetPhysicalDevices(Vk api) { try { return VulkanInitialization.GetSuitablePhysicalDevices(api); } catch (Exception) { // If we got an exception here, Vulkan is most likely not supported. return Array.Empty(); } } private static string ParseStandardVulkanVersion(uint version) { return $"{version >> 22}.{(version >> 12) & 0x3FF}.{version & 0xFFF}"; } private static string ParseDriverVersion(ref PhysicalDeviceProperties properties) { uint driverVersionRaw = properties.DriverVersion; // NVIDIA differ from the standard here and uses a different format. if (properties.VendorID == 0x10DE) { return $"{(driverVersionRaw >> 22) & 0x3FF}.{(driverVersionRaw >> 14) & 0xFF}.{(driverVersionRaw >> 6) & 0xFF}.{driverVersionRaw & 0x3F}"; } return ParseStandardVulkanVersion(driverVersionRaw); } internal PrimitiveTopology TopologyRemap(PrimitiveTopology topology) { return topology switch { PrimitiveTopology.Quads => PrimitiveTopology.Triangles, PrimitiveTopology.QuadStrip => PrimitiveTopology.TriangleStrip, PrimitiveTopology.TriangleFan or PrimitiveTopology.Polygon => Capabilities.PortabilitySubset.HasFlag(PortabilitySubsetFlags.NoTriangleFans) ? PrimitiveTopology.Triangles : topology, _ => topology, }; } internal bool TopologyUnsupported(PrimitiveTopology topology) { return topology switch { PrimitiveTopology.Quads => true, PrimitiveTopology.TriangleFan or PrimitiveTopology.Polygon => Capabilities.PortabilitySubset.HasFlag(PortabilitySubsetFlags.NoTriangleFans), _ => false, }; } private void PrintGpuInformation() { Logger.Notice.Print(LogClass.Gpu, $"{GpuVendor} {GpuRenderer} ({GpuVersion})"); } public void Initialize(GraphicsDebugLevel logLevel) { SetupContext(logLevel); PrintGpuInformation(); } internal bool NeedsVertexBufferAlignment(int attrScalarAlignment, out int alignment) { if (Capabilities.VertexBufferAlignment > 1) { alignment = (int)Capabilities.VertexBufferAlignment; return true; } else if (Vendor != Vendor.Nvidia) { // Vulkan requires that vertex attributes are globally aligned by their component size, // so buffer strides that don't divide by the largest scalar element are invalid. // Guest applications do this, NVIDIA GPUs are OK with it, others are not. alignment = attrScalarAlignment; return true; } alignment = 1; return false; } public void PreFrame() { SyncManager.Cleanup(); } public ICounterEvent ReportCounter(CounterType type, EventHandler resultHandler, float divisor, bool hostReserved) { return _counters.QueueReport(type, resultHandler, divisor, hostReserved); } public void ResetCounter(CounterType type) { _counters.QueueReset(type); } public void SetBufferData(BufferHandle buffer, int offset, ReadOnlySpan data) { BufferManager.SetData(buffer, offset, data, _pipeline.CurrentCommandBuffer, _pipeline.EndRenderPassDelegate); } public void UpdateCounters() { _counters.Update(); } public void ResetCounterPool() { _counters.ResetCounterPool(); } public void ResetFutureCounters(CommandBuffer cmd, int count) { _counters?.ResetFutureCounters(cmd, count); } public void BackgroundContextAction(Action action, bool alwaysBackground = false) { action(); } public void CreateSync(ulong id, bool strict) { SyncManager.Create(id, strict); } public IProgram LoadProgramBinary(byte[] programBinary, bool isFragment, ShaderInfo info) { throw new NotImplementedException(); } public void WaitSync(ulong id) { SyncManager.Wait(id); } public ulong GetCurrentSync() { return SyncManager.GetCurrent(); } public void SetInterruptAction(Action interruptAction) { InterruptAction = interruptAction; } public void Screenshot() { _window.ScreenCaptureRequested = true; } public void OnScreenCaptured(ScreenCaptureImageInfo bitmap) { ScreenCaptured?.Invoke(this, bitmap); } public unsafe void Dispose() { if (!_initialized) { return; } CommandBufferPool.Dispose(); BackgroundResources.Dispose(); _counters.Dispose(); _window.Dispose(); HelperShader.Dispose(); _pipeline.Dispose(); BufferManager.Dispose(); PipelineLayoutCache.Dispose(); Barriers.Dispose(); MemoryAllocator.Dispose(); foreach (var shader in Shaders) { shader.Dispose(); } foreach (var texture in Textures) { texture.Release(); } foreach (var sampler in Samplers) { sampler.Dispose(); } SurfaceApi.DestroySurface(_instance.Instance, _surface, null); Api.DestroyDevice(_device, null); _debugMessenger.Dispose(); // Last step destroy the instance _instance.Dispose(); } public bool PrepareHostMapping(nint address, ulong size) { return Capabilities.SupportsHostImportedMemory && HostMemoryAllocator.TryImport(BufferManager.HostImportedBufferMemoryRequirements, BufferManager.DefaultBufferMemoryFlags, address, size); } } }