using OpenTK.Graphics.OpenGL; using Ryujinx.Graphics.Texture; using System; namespace Ryujinx.Graphics.Gal.OpenGL { class OGLTexture : IGalTexture { private OGLCachedResource TextureCache; public OGLTexture() { TextureCache = new OGLCachedResource(DeleteTexture); } public void LockCache() { TextureCache.Lock(); } public void UnlockCache() { TextureCache.Unlock(); } private static void DeleteTexture(ImageHandler CachedImage) { GL.DeleteTexture(CachedImage.Handle); } public void Create(long Key, byte[] Data, GalImage Image) { int Handle = GL.GenTexture(); TextureCache.AddOrUpdate(Key, new ImageHandler(Handle, Image), (uint)Data.Length); GL.BindTexture(TextureTarget.Texture2D, Handle); const int Level = 0; //TODO: Support mipmap textures. const int Border = 0; GalImageFormat TypeLess = Image.Format & GalImageFormat.FormatMask; bool IsASTC = TypeLess >= GalImageFormat.ASTC_BEGIN && TypeLess <= GalImageFormat.ASTC_END; if (ImageUtils.IsCompressed(Image.Format) && !IsASTC) { InternalFormat InternalFmt = OGLEnumConverter.GetCompressedImageFormat(Image.Format); GL.CompressedTexImage2D( TextureTarget.Texture2D, Level, InternalFmt, Image.Width, Image.Height, Border, Data.Length, Data); } else { //TODO: Use KHR_texture_compression_astc_hdr when available if (IsASTC) { int TextureBlockWidth = GetAstcBlockWidth(Image.Format); int TextureBlockHeight = GetAstcBlockHeight(Image.Format); Data = ASTCDecoder.DecodeToRGBA8888( Data, TextureBlockWidth, TextureBlockHeight, 1, Image.Width, Image.Height, 1); Image.Format = GalImageFormat.A8B8G8R8 | GalImageFormat.Unorm; } else if (TypeLess == GalImageFormat.G8R8) { Data = ImageConverter.G8R8ToR8G8( Data, Image.Width, Image.Height, 1); Image.Format = GalImageFormat.R8G8 | (Image.Format & GalImageFormat.FormatMask); } (PixelInternalFormat InternalFormat, PixelFormat Format, PixelType Type) = OGLEnumConverter.GetImageFormat(Image.Format); GL.TexImage2D( TextureTarget.Texture2D, Level, InternalFormat, Image.Width, Image.Height, Border, Format, Type, Data); } int SwizzleR = (int)OGLEnumConverter.GetTextureSwizzle(Image.XSource); int SwizzleG = (int)OGLEnumConverter.GetTextureSwizzle(Image.YSource); int SwizzleB = (int)OGLEnumConverter.GetTextureSwizzle(Image.ZSource); int SwizzleA = (int)OGLEnumConverter.GetTextureSwizzle(Image.WSource); GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureSwizzleR, SwizzleR); GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureSwizzleG, SwizzleG); GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureSwizzleB, SwizzleB); GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureSwizzleA, SwizzleA); } public void CreateFb(long Key, long Size, GalImage Image) { if (!TryGetImage(Key, out ImageHandler CachedImage)) { CachedImage = new ImageHandler(); TextureCache.AddOrUpdate(Key, CachedImage, Size); } CachedImage.EnsureSetup(Image); } public bool TryGetImage(long Key, out ImageHandler CachedImage) { if (TextureCache.TryGetValue(Key, out CachedImage)) { return true; } CachedImage = null; return false; } private static int GetAstcBlockWidth(GalImageFormat Format) { switch (Format) { case GalImageFormat.ASTC_4x4 | GalImageFormat.Unorm: return 4; case GalImageFormat.ASTC_5x5 | GalImageFormat.Unorm: return 5; case GalImageFormat.ASTC_6x6 | GalImageFormat.Unorm: return 6; case GalImageFormat.ASTC_8x8 | GalImageFormat.Unorm: return 8; case GalImageFormat.ASTC_10x10 | GalImageFormat.Unorm: return 10; case GalImageFormat.ASTC_12x12 | GalImageFormat.Unorm: return 12; case GalImageFormat.ASTC_5x4 | GalImageFormat.Unorm: return 5; case GalImageFormat.ASTC_6x5 | GalImageFormat.Unorm: return 6; case GalImageFormat.ASTC_8x6 | GalImageFormat.Unorm: return 8; case GalImageFormat.ASTC_10x8 | GalImageFormat.Unorm: return 10; case GalImageFormat.ASTC_12x10 | GalImageFormat.Unorm: return 12; case GalImageFormat.ASTC_8x5 | GalImageFormat.Unorm: return 8; case GalImageFormat.ASTC_10x5 | GalImageFormat.Unorm: return 10; case GalImageFormat.ASTC_10x6 | GalImageFormat.Unorm: return 10; } throw new ArgumentException(nameof(Format)); } private static int GetAstcBlockHeight(GalImageFormat Format) { switch (Format) { case GalImageFormat.ASTC_4x4 | GalImageFormat.Unorm: return 4; case GalImageFormat.ASTC_5x5 | GalImageFormat.Unorm: return 5; case GalImageFormat.ASTC_6x6 | GalImageFormat.Unorm: return 6; case GalImageFormat.ASTC_8x8 | GalImageFormat.Unorm: return 8; case GalImageFormat.ASTC_10x10 | GalImageFormat.Unorm: return 10; case GalImageFormat.ASTC_12x12 | GalImageFormat.Unorm: return 12; case GalImageFormat.ASTC_5x4 | GalImageFormat.Unorm: return 4; case GalImageFormat.ASTC_6x5 | GalImageFormat.Unorm: return 5; case GalImageFormat.ASTC_8x6 | GalImageFormat.Unorm: return 6; case GalImageFormat.ASTC_10x8 | GalImageFormat.Unorm: return 8; case GalImageFormat.ASTC_12x10 | GalImageFormat.Unorm: return 10; case GalImageFormat.ASTC_8x5 | GalImageFormat.Unorm: return 5; case GalImageFormat.ASTC_10x5 | GalImageFormat.Unorm: return 5; case GalImageFormat.ASTC_10x6 | GalImageFormat.Unorm: return 6; } throw new ArgumentException(nameof(Format)); } public bool TryGetCachedTexture(long Key, long DataSize, out GalImage Image) { if (TextureCache.TryGetSize(Key, out long Size) && Size == DataSize) { if (TextureCache.TryGetValue(Key, out ImageHandler CachedImage)) { Image = CachedImage.Image; return true; } } Image = default(GalImage); return false; } public void Bind(long Key, int Index) { if (TextureCache.TryGetValue(Key, out ImageHandler CachedImage)) { GL.ActiveTexture(TextureUnit.Texture0 + Index); GL.BindTexture(TextureTarget.Texture2D, CachedImage.Handle); } } public void SetSampler(GalTextureSampler Sampler) { int WrapS = (int)OGLEnumConverter.GetTextureWrapMode(Sampler.AddressU); int WrapT = (int)OGLEnumConverter.GetTextureWrapMode(Sampler.AddressV); int MinFilter = (int)OGLEnumConverter.GetTextureMinFilter(Sampler.MinFilter, Sampler.MipFilter); int MagFilter = (int)OGLEnumConverter.GetTextureMagFilter(Sampler.MagFilter); GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureWrapS, WrapS); GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureWrapT, WrapT); GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMinFilter, MinFilter); GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMagFilter, MagFilter); float[] Color = new float[] { Sampler.BorderColor.Red, Sampler.BorderColor.Green, Sampler.BorderColor.Blue, Sampler.BorderColor.Alpha }; GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureBorderColor, Color); } } }