using System; namespace Ryujinx.Graphics.Gal.Shader { static partial class ShaderDecode { private static int Read(this long OpCode, int Position, int Mask) { return (int)(OpCode >> Position) & Mask; } private static bool Read(this long OpCode, int Position) { return ((OpCode >> Position) & 1) != 0; } private static int Branch(this long OpCode) { return ((int)(OpCode >> 20) << 8) >> 8; } private static ShaderIrOperAbuf[] Abuf20(this long OpCode) { int Abuf = OpCode.Read(20, 0x3ff); int Size = OpCode.Read(47, 3); ShaderIrOperGpr Vertex = OpCode.Gpr39(); ShaderIrOperAbuf[] Opers = new ShaderIrOperAbuf[Size + 1]; for (int Index = 0; Index <= Size; Index++) { Opers[Index] = new ShaderIrOperAbuf(Abuf + Index * 4, Vertex); } return Opers; } private static ShaderIrOperAbuf Abuf28(this long OpCode) { int Abuf = OpCode.Read(28, 0x3ff); return new ShaderIrOperAbuf(Abuf, OpCode.Gpr39()); } private static ShaderIrOperCbuf Cbuf34(this long OpCode) { return new ShaderIrOperCbuf( OpCode.Read(34, 0x1f), OpCode.Read(20, 0x3fff)); } private static ShaderIrOperGpr Gpr8(this long OpCode) { return new ShaderIrOperGpr(OpCode.Read(8, 0xff)); } private static ShaderIrOperGpr Gpr20(this long OpCode) { return new ShaderIrOperGpr(OpCode.Read(20, 0xff)); } private static ShaderIrOperGpr Gpr39(this long OpCode) { return new ShaderIrOperGpr(OpCode.Read(39, 0xff)); } private static ShaderIrOperGpr Gpr0(this long OpCode) { return new ShaderIrOperGpr(OpCode.Read(0, 0xff)); } private static ShaderIrOperGpr Gpr28(this long OpCode) { return new ShaderIrOperGpr(OpCode.Read(28, 0xff)); } private static ShaderIrOperImm Imm5_39(this long OpCode) { return new ShaderIrOperImm(OpCode.Read(39, 0x1f)); } private static ShaderIrOperImm Imm13_36(this long OpCode) { return new ShaderIrOperImm(OpCode.Read(36, 0x1fff)); } private static ShaderIrOperImm Imm32_20(this long OpCode) { return new ShaderIrOperImm((int)(OpCode >> 20)); } private static ShaderIrOperImmf Immf32_20(this long OpCode) { return new ShaderIrOperImmf(BitConverter.Int32BitsToSingle((int)(OpCode >> 20))); } private static ShaderIrOperImm Imm19_20(this long OpCode) { int Value = OpCode.Read(20, 0x7ffff); bool Neg = OpCode.Read(56); if (Neg) { Value = -Value; } return new ShaderIrOperImm(Value); } private static ShaderIrOperImmf Immf19_20(this long OpCode) { uint Imm = (uint)(OpCode >> 20) & 0x7ffff; bool Neg = OpCode.Read(56); Imm <<= 12; if (Neg) { Imm |= 0x80000000; } float Value = BitConverter.Int32BitsToSingle((int)Imm); return new ShaderIrOperImmf(Value); } private static ShaderIrOperPred Pred0(this long OpCode) { return new ShaderIrOperPred(OpCode.Read(0, 7)); } private static ShaderIrOperPred Pred3(this long OpCode) { return new ShaderIrOperPred(OpCode.Read(3, 7)); } private static ShaderIrOperPred Pred12(this long OpCode) { return new ShaderIrOperPred(OpCode.Read(12, 7)); } private static ShaderIrOperPred Pred29(this long OpCode) { return new ShaderIrOperPred(OpCode.Read(29, 7)); } private static ShaderIrNode Pred39N(this long OpCode) { ShaderIrNode Node = OpCode.Pred39(); if (OpCode.Read(42)) { Node = new ShaderIrOp(ShaderIrInst.Bnot, Node); } return Node; } private static ShaderIrOperPred Pred39(this long OpCode) { return new ShaderIrOperPred(OpCode.Read(39, 7)); } private static ShaderIrOperPred Pred48(this long OpCode) { return new ShaderIrOperPred(OpCode.Read(48, 7)); } private static ShaderIrInst Cmp(this long OpCode) { switch (OpCode.Read(49, 7)) { case 1: return ShaderIrInst.Clt; case 2: return ShaderIrInst.Ceq; case 3: return ShaderIrInst.Cle; case 4: return ShaderIrInst.Cgt; case 5: return ShaderIrInst.Cne; case 6: return ShaderIrInst.Cge; } throw new ArgumentException(nameof(OpCode)); } private static ShaderIrInst CmpF(this long OpCode) { switch (OpCode.Read(48, 0xf)) { case 0x1: return ShaderIrInst.Fclt; case 0x2: return ShaderIrInst.Fceq; case 0x3: return ShaderIrInst.Fcle; case 0x4: return ShaderIrInst.Fcgt; case 0x5: return ShaderIrInst.Fcne; case 0x6: return ShaderIrInst.Fcge; case 0x7: return ShaderIrInst.Fcnum; case 0x8: return ShaderIrInst.Fcnan; case 0x9: return ShaderIrInst.Fcltu; case 0xa: return ShaderIrInst.Fcequ; case 0xb: return ShaderIrInst.Fcleu; case 0xc: return ShaderIrInst.Fcgtu; case 0xd: return ShaderIrInst.Fcneu; case 0xe: return ShaderIrInst.Fcgeu; } throw new ArgumentException(nameof(OpCode)); } private static ShaderIrInst BLop45(this long OpCode) { switch (OpCode.Read(45, 3)) { case 0: return ShaderIrInst.Band; case 1: return ShaderIrInst.Bor; case 2: return ShaderIrInst.Bxor; } throw new ArgumentException(nameof(OpCode)); } private static ShaderIrInst BLop24(this long OpCode) { switch (OpCode.Read(24, 3)) { case 0: return ShaderIrInst.Band; case 1: return ShaderIrInst.Bor; case 2: return ShaderIrInst.Bxor; } throw new ArgumentException(nameof(OpCode)); } private static ShaderIrNode PredNode(this long OpCode, ShaderIrNode Node) { ShaderIrOperPred Pred = OpCode.PredNode(); if (Pred.Index != ShaderIrOperPred.UnusedIndex) { bool Inv = OpCode.Read(19); Node = new ShaderIrCond(Pred, Node, Inv); } return Node; } private static ShaderIrOperPred PredNode(this long OpCode) { int Pred = OpCode.Read(16, 0xf); if (Pred != 0xf) { Pred &= 7; } return new ShaderIrOperPred(Pred); } } }