using LibHac; using LibHac.Account; using LibHac.Common; using LibHac.Ncm; using LibHac.Ns; using Ryujinx.Common; using Ryujinx.Common.Logging; using Ryujinx.HLE.HOS.Ipc; using Ryujinx.HLE.HOS.Kernel.Common; using Ryujinx.HLE.HOS.Kernel.Threading; using Ryujinx.HLE.HOS.Services.Am.AppletAE.Storage; using Ryujinx.HLE.HOS.Services.Sdb.Pdm.QueryService; using System; using static LibHac.Fs.ApplicationSaveDataManagement; namespace Ryujinx.HLE.HOS.Services.Am.AppletOE.ApplicationProxyService.ApplicationProxy { class IApplicationFunctions : IpcService { private KEvent _gpuErrorDetectedSystemEvent; public IApplicationFunctions(Horizon system) { _gpuErrorDetectedSystemEvent = new KEvent(system); } [Command(1)] // PopLaunchParameter(u32) -> object public ResultCode PopLaunchParameter(ServiceCtx context) { // Only the first 0x18 bytes of the Data seems to be actually used. MakeObject(context, new AppletAE.IStorage(StorageHelper.MakeLaunchParams())); return ResultCode.Success; } [Command(20)] // EnsureSaveData(nn::account::Uid) -> u64 public ResultCode EnsureSaveData(ServiceCtx context) { Uid userId = context.RequestData.ReadStruct(); TitleId titleId = new TitleId(context.Process.TitleId); BlitStruct controlHolder = context.Device.System.ControlData; ref ApplicationControlProperty control = ref controlHolder.Value; if (Util.IsEmpty(controlHolder.ByteSpan)) { // If the current application doesn't have a loaded control property, create a dummy one // and set the savedata sizes so a user savedata will be created. control = ref new BlitStruct(1).Value; // The set sizes don't actually matter as long as they're non-zero because we use directory savedata. control.UserAccountSaveDataSize = 0x4000; control.UserAccountSaveDataJournalSize = 0x4000; Logger.PrintWarning(LogClass.ServiceAm, "No control file was found for this game. Using a dummy one instead. This may cause inaccuracies in some games."); } Result result = EnsureApplicationSaveData(context.Device.FileSystem.FsClient, out long requiredSize, titleId, ref context.Device.System.ControlData.Value, ref userId); context.ResponseData.Write(requiredSize); return (ResultCode)result.Value; } [Command(21)] // GetDesiredLanguage() -> nn::settings::LanguageCode public ResultCode GetDesiredLanguage(ServiceCtx context) { context.ResponseData.Write(context.Device.System.State.DesiredLanguageCode); return ResultCode.Success; } [Command(22)] // SetTerminateResult(u32) public ResultCode SetTerminateResult(ServiceCtx context) { int errorCode = context.RequestData.ReadInt32(); string result = GetFormattedErrorCode(errorCode); Logger.PrintInfo(LogClass.ServiceAm, $"Result = 0x{errorCode:x8} ({result})."); return ResultCode.Success; } private string GetFormattedErrorCode(int errorCode) { int module = (errorCode >> 0) & 0x1ff; int description = (errorCode >> 9) & 0x1fff; return $"{(2000 + module):d4}-{description:d4}"; } [Command(23)] // GetDisplayVersion() -> nn::oe::DisplayVersion public ResultCode GetDisplayVersion(ServiceCtx context) { // FIXME: Need to check correct version on a switch. context.ResponseData.Write(1L); context.ResponseData.Write(0L); return ResultCode.Success; } [Command(40)] // NotifyRunning() -> b8 public ResultCode NotifyRunning(ServiceCtx context) { context.ResponseData.Write(1); return ResultCode.Success; } [Command(50)] // 2.0.0+ // GetPseudoDeviceId() -> nn::util::Uuid public ResultCode GetPseudoDeviceId(ServiceCtx context) { context.ResponseData.Write(0L); context.ResponseData.Write(0L); Logger.PrintStub(LogClass.ServiceAm); return ResultCode.Success; } [Command(66)] // 3.0.0+ // InitializeGamePlayRecording(u64, handle) public ResultCode InitializeGamePlayRecording(ServiceCtx context) { Logger.PrintStub(LogClass.ServiceAm); return ResultCode.Success; } [Command(67)] // 3.0.0+ // SetGamePlayRecordingState(u32) public ResultCode SetGamePlayRecordingState(ServiceCtx context) { int state = context.RequestData.ReadInt32(); Logger.PrintStub(LogClass.ServiceAm, new { state }); return ResultCode.Success; } [Command(110)] // 5.0.0+ // QueryApplicationPlayStatistics(buffer title_id_list) -> (buffer entries, s32 entries_count) public ResultCode QueryApplicationPlayStatistics(ServiceCtx context) { // TODO: Call pdm:qry cmd 13 when IPC call between services will be implemented. return (ResultCode)QueryPlayStatisticsManager.GetPlayStatistics(context); } [Command(111)] // 6.0.0+ // QueryApplicationPlayStatisticsByUid(nn::account::Uid, buffer title_id_list) -> (buffer entries, s32 entries_count) public ResultCode QueryApplicationPlayStatisticsByUid(ServiceCtx context) { // TODO: Call pdm:qry cmd 16 when IPC call between services will be implemented. return (ResultCode)QueryPlayStatisticsManager.GetPlayStatistics(context, true); } [Command(130)] // 8.0.0+ // GetGpuErrorDetectedSystemEvent() -> handle public ResultCode GetGpuErrorDetectedSystemEvent(ServiceCtx context) { if (context.Process.HandleTable.GenerateHandle(_gpuErrorDetectedSystemEvent.ReadableEvent, out int gpuErrorDetectedSystemEventHandle) != KernelResult.Success) { throw new InvalidOperationException("Out of handles!"); } context.Response.HandleDesc = IpcHandleDesc.MakeCopy(gpuErrorDetectedSystemEventHandle); // NOTE: This is used by "sdk" NSO during applet-application initialization. // A seperate thread is setup where event-waiting is handled. // When the Event is signaled, official sw will assert. return ResultCode.Success; } } }