namespace Ryujinx.Graphics.Gal.Shader { static partial class ShaderDecode { public static void Out_R(ShaderIrBlock Block, long OpCode, int Position) { //TODO: Those registers have to be used for something ShaderIrOperGpr Gpr0 = OpCode.Gpr0(); ShaderIrOperGpr Gpr8 = OpCode.Gpr8(); ShaderIrOperGpr Gpr20 = OpCode.Gpr20(); int Type = OpCode.Read(39, 3); if ((Type & 1) != 0) { Block.AddNode(OpCode.PredNode(new ShaderIrOp(ShaderIrInst.Emit))); } if ((Type & 2) != 0) { Block.AddNode(OpCode.PredNode(new ShaderIrOp(ShaderIrInst.Cut))); } } } }