using Ryujinx.Graphics.GAL; namespace Ryujinx.Graphics.Gpu.State { enum PrimitiveType { Points, Lines, LineLoop, LineStrip, Triangles, TriangleStrip, TriangleFan, Quads, QuadStrip, Polygon, LinesAdjacency, LineStripAdjacency, TrianglesAdjacency, TriangleStripAdjacency, Patches } static class PrimitiveTypeConverter { public static PrimitiveTopology Convert(this PrimitiveType topology) { switch (topology) { case PrimitiveType.Points: return PrimitiveTopology.Points; case PrimitiveType.Lines: return PrimitiveTopology.Lines; case PrimitiveType.LineLoop: return PrimitiveTopology.LineLoop; case PrimitiveType.LineStrip: return PrimitiveTopology.LineStrip; case PrimitiveType.Triangles: return PrimitiveTopology.Triangles; case PrimitiveType.TriangleStrip: return PrimitiveTopology.TriangleStrip; case PrimitiveType.TriangleFan: return PrimitiveTopology.TriangleFan; case PrimitiveType.Quads: return PrimitiveTopology.Quads; case PrimitiveType.QuadStrip: return PrimitiveTopology.QuadStrip; case PrimitiveType.Polygon: return PrimitiveTopology.Polygon; case PrimitiveType.LinesAdjacency: return PrimitiveTopology.LinesAdjacency; case PrimitiveType.LineStripAdjacency: return PrimitiveTopology.LineStripAdjacency; case PrimitiveType.TrianglesAdjacency: return PrimitiveTopology.TrianglesAdjacency; case PrimitiveType.TriangleStripAdjacency: return PrimitiveTopology.TriangleStripAdjacency; case PrimitiveType.Patches: return PrimitiveTopology.Patches; } return PrimitiveTopology.Triangles; } } }