using OpenTK.Graphics.OpenGL; using Ryujinx.Graphics.GAL.Blend; using System; namespace Ryujinx.Graphics.OpenGL { static class BlendOpConverter { public static BlendEquationMode Convert(this BlendOp op) { switch (op) { case BlendOp.Add: return BlendEquationMode.FuncAdd; case BlendOp.Subtract: return BlendEquationMode.FuncSubtract; case BlendOp.ReverseSubtract: return BlendEquationMode.FuncReverseSubtract; case BlendOp.Minimum: return BlendEquationMode.Min; case BlendOp.Maximum: return BlendEquationMode.Max; } return BlendEquationMode.FuncAdd; throw new ArgumentException($"Invalid blend operation \"{op}\"."); } } }