using OpenTK.Graphics.OpenGL; using Ryujinx.Graphics.GAL.Texture; using System; namespace Ryujinx.Graphics.OpenGL { static class SwizzleComponentConverter { public static All Convert(this SwizzleComponent swizzleComponent) { switch (swizzleComponent) { case SwizzleComponent.Zero: return All.Zero; case SwizzleComponent.One: return All.One; case SwizzleComponent.Red: return All.Red; case SwizzleComponent.Green: return All.Green; case SwizzleComponent.Blue: return All.Blue; case SwizzleComponent.Alpha: return All.Alpha; } throw new ArgumentException($"Invalid swizzle component \"{swizzleComponent}\"."); } } }