namespace Ryujinx.Graphics.Gal { public interface IGalTexture { void LockCache(); void UnlockCache(); void Create(long Key, int Size, GalImage Image); void Create(long Key, byte[] Data, GalImage Image); bool TryGetImage(long Key, out GalImage Image); void Bind(long Key, int Index, GalImage Image); void SetSampler(GalTextureSampler Sampler); } }