using OpenTK.Graphics.OpenGL; using Ryujinx.Graphics.OpenGL; using SPB.Graphics; using SPB.Graphics.OpenGL; using SPB.Platform; using SPB.Windowing; namespace Ryujinx.UI { class SPBOpenGLContext : IOpenGLContext { private readonly OpenGLContextBase _context; private readonly NativeWindowBase _window; private SPBOpenGLContext(OpenGLContextBase context, NativeWindowBase window) { _context = context; _window = window; } public void Dispose() { _context.Dispose(); _window.Dispose(); } public void MakeCurrent() { _context.MakeCurrent(_window); } public bool HasContext() => _context.IsCurrent; public static SPBOpenGLContext CreateBackgroundContext(OpenGLContextBase sharedContext) { OpenGLContextBase context = PlatformHelper.CreateOpenGLContext(FramebufferFormat.Default, 3, 3, OpenGLContextFlags.Compat, true, sharedContext); NativeWindowBase window = PlatformHelper.CreateOpenGLWindow(FramebufferFormat.Default, 0, 0, 100, 100); context.Initialize(window); context.MakeCurrent(window); GL.LoadBindings(new OpenToolkitBindingsContext(context)); context.MakeCurrent(null); return new SPBOpenGLContext(context, window); } } }