using Ryujinx.Common; namespace Ryujinx.HLE.HOS.Services.Audio.AudioRendererManager { static class EdgeMatrix { public static int GetWorkBufferSize(int totalMixCount) { int size = BitUtils.AlignUp(totalMixCount * totalMixCount, AudioRendererConsts.BufferAlignment); if (size < 0) { size |= 7; } return size / 8; } } }