using Ryujinx.HLE.Utilities; namespace Ryujinx.HLE.FileSystem { struct SaveInfo { public long TitleId { get; private set; } public long SaveId { get; private set; } public UInt128 UserId { get; private set; } public SaveDataType SaveDataType { get; private set; } public SaveSpaceId SaveSpaceId { get; private set; } public SaveInfo( long TitleId, long SaveId, SaveDataType SaveDataType, UInt128 UserId, SaveSpaceId SaveSpaceId) { this.TitleId = TitleId; this.UserId = UserId; this.SaveId = SaveId; this.SaveDataType = SaveDataType; this.SaveSpaceId = SaveSpaceId; } } }