Ryujinx/src/Ryujinx.Graphics.GAL/Target.cs
TSRBerry 7c989f88bd
[Ryujinx.Graphics.GAL] Address dotnet-format issues (#5366)
* dotnet format style --severity info

Some changes were manually reverted.

* dotnet format analyzers --serverity info

Some changes have been minimally adapted.

* Restore a few unused methods and variables

* Silence dotnet format IDE0052 warnings

* Address dotnet format CA1816 warnings

* Address or silence dotnet format CA1069 warnings

* Address remaining dotnet format analyzer warnings

* Address review comments

* Address most dotnet format whitespace warnings

* Apply dotnet format whitespace formatting

A few of them have been manually reverted and the corresponding warning was silenced

* Revert formatting changes for while and for-loops

* Another rebase, another dotnet format run

* Run dotnet format whitespace after rebase

* Run dotnet format style after rebase

* Run dotnet format analyzers after rebase

* Run dotnet format after rebase and remove unused usings

- analyzers
- style
- whitespace

* Disable 'prefer switch expression' rule

* Add comments to disabled warnings

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Start working on disabled warnings

* Address IDE0251 warnings

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* First dotnet format pass

* Address review feedback

* Add trailing commas

* Remove SuppressMessage for IDE0066

* Make explicit Equals implementation implicit
2023-06-28 20:20:10 +02:00

35 lines
930 B
C#

namespace Ryujinx.Graphics.GAL
{
public enum Target
{
Texture1D,
Texture2D,
Texture3D,
Texture1DArray,
Texture2DArray,
Texture2DMultisample,
Texture2DMultisampleArray,
Cubemap,
CubemapArray,
TextureBuffer,
}
public static class TargetExtensions
{
public static bool IsMultisample(this Target target)
{
return target == Target.Texture2DMultisample || target == Target.Texture2DMultisampleArray;
}
public static bool HasDepthOrLayers(this Target target)
{
return target == Target.Texture3D ||
target == Target.Texture1DArray ||
target == Target.Texture2DArray ||
target == Target.Texture2DMultisampleArray ||
target == Target.Cubemap ||
target == Target.CubemapArray;
}
}
}