Ryujinx/src/Ryujinx.Graphics.Nvdec/Vp8Decoder.cs
gdkchan f241f88558
Add a separate device memory manager (#6153)
* Add a separate device memory manager

* Still need this

* Device writes are always tracked

* Device writes are always tracked (2)

* Rename more instances of gmm to mm
2024-01-22 17:14:46 -03:00

34 lines
1.2 KiB
C#

using Ryujinx.Graphics.Nvdec.FFmpeg.Vp8;
using Ryujinx.Graphics.Nvdec.Image;
using Ryujinx.Graphics.Nvdec.Types.Vp8;
using Ryujinx.Graphics.Video;
using System;
namespace Ryujinx.Graphics.Nvdec
{
static class Vp8Decoder
{
public static void Decode(NvdecDecoderContext context, ResourceManager rm, ref NvdecRegisters state)
{
PictureInfo pictureInfo = rm.MemoryManager.DeviceRead<PictureInfo>(state.SetDrvPicSetupOffset);
ReadOnlySpan<byte> bitstream = rm.MemoryManager.DeviceGetSpan(state.SetInBufBaseOffset, (int)pictureInfo.VLDBufferSize);
Decoder decoder = context.GetVp8Decoder();
ISurface outputSurface = rm.Cache.Get(decoder, 0, 0, pictureInfo.FrameWidth, pictureInfo.FrameHeight);
Vp8PictureInfo info = pictureInfo.Convert();
uint lumaOffset = state.SetPictureLumaOffset[3];
uint chromaOffset = state.SetPictureChromaOffset[3];
if (decoder.Decode(ref info, outputSurface, bitstream))
{
SurfaceWriter.Write(rm.MemoryManager, outputSurface, lumaOffset, chromaOffset);
}
rm.Cache.Put(outputSurface);
}
}
}