Ryujinx/src/Ryujinx.Graphics.Vulkan/BitMapStruct.cs
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264 lines
6.4 KiB
C#

using Ryujinx.Common.Memory;
using System;
using System.Numerics;
namespace Ryujinx.Graphics.Vulkan
{
interface IBitMapListener
{
void BitMapSignal(int index, int count);
}
struct BitMapStruct<T> where T : IArray<long>
{
public const int IntSize = 64;
private const int IntShift = 6;
private const int IntMask = IntSize - 1;
private T _masks;
public BitMapStruct()
{
_masks = default;
}
public bool BecomesUnsetFrom(in BitMapStruct<T> from, ref BitMapStruct<T> into)
{
bool result = false;
int masks = _masks.Length;
for (int i = 0; i < masks; i++)
{
long fromMask = from._masks[i];
long unsetMask = (~fromMask) & (fromMask ^ _masks[i]);
into._masks[i] = unsetMask;
result |= unsetMask != 0;
}
return result;
}
public void SetAndSignalUnset<T2>(in BitMapStruct<T> from, ref T2 listener) where T2 : struct, IBitMapListener
{
BitMapStruct<T> result = new();
if (BecomesUnsetFrom(from, ref result))
{
// Iterate the set bits in the result, and signal them.
int offset = 0;
int masks = _masks.Length;
ref T resultMasks = ref result._masks;
for (int i = 0; i < masks; i++)
{
long value = resultMasks[i];
while (value != 0)
{
int bit = BitOperations.TrailingZeroCount((ulong)value);
listener.BitMapSignal(offset + bit, 1);
value &= ~(1L << bit);
}
offset += IntSize;
}
}
_masks = from._masks;
}
public void SignalSet(Action<int, int> action)
{
// Iterate the set bits in the result, and signal them.
int offset = 0;
int masks = _masks.Length;
for (int i = 0; i < masks; i++)
{
long value = _masks[i];
while (value != 0)
{
int bit = BitOperations.TrailingZeroCount((ulong)value);
action(offset + bit, 1);
value &= ~(1L << bit);
}
offset += IntSize;
}
}
public bool AnySet()
{
for (int i = 0; i < _masks.Length; i++)
{
if (_masks[i] != 0)
{
return true;
}
}
return false;
}
public bool IsSet(int bit)
{
int wordIndex = bit >> IntShift;
int wordBit = bit & IntMask;
long wordMask = 1L << wordBit;
return (_masks[wordIndex] & wordMask) != 0;
}
public bool IsSet(int start, int end)
{
if (start == end)
{
return IsSet(start);
}
int startIndex = start >> IntShift;
int startBit = start & IntMask;
long startMask = -1L << startBit;
int endIndex = end >> IntShift;
int endBit = end & IntMask;
long endMask = (long)(ulong.MaxValue >> (IntMask - endBit));
if (startIndex == endIndex)
{
return (_masks[startIndex] & startMask & endMask) != 0;
}
if ((_masks[startIndex] & startMask) != 0)
{
return true;
}
for (int i = startIndex + 1; i < endIndex; i++)
{
if (_masks[i] != 0)
{
return true;
}
}
if ((_masks[endIndex] & endMask) != 0)
{
return true;
}
return false;
}
public bool Set(int bit)
{
int wordIndex = bit >> IntShift;
int wordBit = bit & IntMask;
long wordMask = 1L << wordBit;
if ((_masks[wordIndex] & wordMask) != 0)
{
return false;
}
_masks[wordIndex] |= wordMask;
return true;
}
public void Set(int bit, bool value)
{
if (value)
{
Set(bit);
}
else
{
Clear(bit);
}
}
public void SetRange(int start, int end)
{
if (start == end)
{
Set(start);
return;
}
int startIndex = start >> IntShift;
int startBit = start & IntMask;
long startMask = -1L << startBit;
int endIndex = end >> IntShift;
int endBit = end & IntMask;
long endMask = (long)(ulong.MaxValue >> (IntMask - endBit));
if (startIndex == endIndex)
{
_masks[startIndex] |= startMask & endMask;
}
else
{
_masks[startIndex] |= startMask;
for (int i = startIndex + 1; i < endIndex; i++)
{
_masks[i] |= -1L;
}
_masks[endIndex] |= endMask;
}
}
public BitMapStruct<T> Union(BitMapStruct<T> other)
{
var result = new BitMapStruct<T>();
ref var masks = ref _masks;
ref var otherMasks = ref other._masks;
ref var newMasks = ref result._masks;
for (int i = 0; i < masks.Length; i++)
{
newMasks[i] = masks[i] | otherMasks[i];
}
return result;
}
public void Clear(int bit)
{
int wordIndex = bit >> IntShift;
int wordBit = bit & IntMask;
long wordMask = 1L << wordBit;
_masks[wordIndex] &= ~wordMask;
}
public void Clear()
{
for (int i = 0; i < _masks.Length; i++)
{
_masks[i] = 0;
}
}
public void ClearInt(int start, int end)
{
for (int i = start; i <= end; i++)
{
_masks[i] = 0;
}
}
}
}