Ryujinx/src/Ryujinx.Graphics.Vulkan/HardwareCapabilities.cs
riperiperi 4218311e6a
Vulkan: Use push descriptors for uniform bindings when possible (#6154)
* Fix Push Descriptors

* Use push descriptor templates

* Use reserved bindings

* Formatting

* Disable when using MVK

("my heart will go on" starts playing as thousands of mac users shed a tear in unison)

* Introduce limit on push descriptor binding number

The bitmask used for updating push descriptors is ulong, so only 64 bindings can be tracked for now.

* Address feedback

* Fix logic for binding rejection

Should only offset limit when reserved bindings are less than the requested one.

* Workaround pascal and older nv bug

* Add GPU number detection for nvidia

* Only do workaround if it's valid to do so.
2024-02-16 21:41:30 -03:00

133 lines
6.6 KiB
C#

using Silk.NET.Vulkan;
using System;
namespace Ryujinx.Graphics.Vulkan
{
[Flags]
enum PortabilitySubsetFlags
{
None = 0,
NoTriangleFans = 1,
NoPointMode = 1 << 1,
No3DImageView = 1 << 2,
NoLodBias = 1 << 3,
}
readonly struct HardwareCapabilities
{
public readonly bool SupportsIndexTypeUint8;
public readonly bool SupportsCustomBorderColor;
public readonly bool SupportsBlendEquationAdvanced;
public readonly bool SupportsBlendEquationAdvancedCorrelatedOverlap;
public readonly bool SupportsBlendEquationAdvancedNonPreMultipliedSrcColor;
public readonly bool SupportsBlendEquationAdvancedNonPreMultipliedDstColor;
public readonly bool SupportsIndirectParameters;
public readonly bool SupportsFragmentShaderInterlock;
public readonly bool SupportsGeometryShaderPassthrough;
public readonly bool SupportsShaderFloat64;
public readonly bool SupportsShaderInt8;
public readonly bool SupportsShaderStencilExport;
public readonly bool SupportsShaderStorageImageMultisample;
public readonly bool SupportsConditionalRendering;
public readonly bool SupportsExtendedDynamicState;
public readonly bool SupportsMultiView;
public readonly bool SupportsNullDescriptors;
public readonly bool SupportsPushDescriptors;
public readonly uint MaxPushDescriptors;
public readonly bool SupportsPrimitiveTopologyListRestart;
public readonly bool SupportsPrimitiveTopologyPatchListRestart;
public readonly bool SupportsTransformFeedback;
public readonly bool SupportsTransformFeedbackQueries;
public readonly bool SupportsPreciseOcclusionQueries;
public readonly bool SupportsPipelineStatisticsQuery;
public readonly bool SupportsGeometryShader;
public readonly bool SupportsTessellationShader;
public readonly bool SupportsViewportArray2;
public readonly bool SupportsHostImportedMemory;
public readonly bool SupportsDepthClipControl;
public readonly uint SubgroupSize;
public readonly SampleCountFlags SupportedSampleCounts;
public readonly PortabilitySubsetFlags PortabilitySubset;
public readonly uint VertexBufferAlignment;
public readonly uint SubTexelPrecisionBits;
public readonly ulong MinResourceAlignment;
public HardwareCapabilities(
bool supportsIndexTypeUint8,
bool supportsCustomBorderColor,
bool supportsBlendEquationAdvanced,
bool supportsBlendEquationAdvancedCorrelatedOverlap,
bool supportsBlendEquationAdvancedNonPreMultipliedSrcColor,
bool supportsBlendEquationAdvancedNonPreMultipliedDstColor,
bool supportsIndirectParameters,
bool supportsFragmentShaderInterlock,
bool supportsGeometryShaderPassthrough,
bool supportsShaderFloat64,
bool supportsShaderInt8,
bool supportsShaderStencilExport,
bool supportsShaderStorageImageMultisample,
bool supportsConditionalRendering,
bool supportsExtendedDynamicState,
bool supportsMultiView,
bool supportsNullDescriptors,
bool supportsPushDescriptors,
uint maxPushDescriptors,
bool supportsPrimitiveTopologyListRestart,
bool supportsPrimitiveTopologyPatchListRestart,
bool supportsTransformFeedback,
bool supportsTransformFeedbackQueries,
bool supportsPreciseOcclusionQueries,
bool supportsPipelineStatisticsQuery,
bool supportsGeometryShader,
bool supportsTessellationShader,
bool supportsViewportArray2,
bool supportsHostImportedMemory,
bool supportsDepthClipControl,
uint subgroupSize,
SampleCountFlags supportedSampleCounts,
PortabilitySubsetFlags portabilitySubset,
uint vertexBufferAlignment,
uint subTexelPrecisionBits,
ulong minResourceAlignment)
{
SupportsIndexTypeUint8 = supportsIndexTypeUint8;
SupportsCustomBorderColor = supportsCustomBorderColor;
SupportsBlendEquationAdvanced = supportsBlendEquationAdvanced;
SupportsBlendEquationAdvancedCorrelatedOverlap = supportsBlendEquationAdvancedCorrelatedOverlap;
SupportsBlendEquationAdvancedNonPreMultipliedSrcColor = supportsBlendEquationAdvancedNonPreMultipliedSrcColor;
SupportsBlendEquationAdvancedNonPreMultipliedDstColor = supportsBlendEquationAdvancedNonPreMultipliedDstColor;
SupportsIndirectParameters = supportsIndirectParameters;
SupportsFragmentShaderInterlock = supportsFragmentShaderInterlock;
SupportsGeometryShaderPassthrough = supportsGeometryShaderPassthrough;
SupportsShaderFloat64 = supportsShaderFloat64;
SupportsShaderInt8 = supportsShaderInt8;
SupportsShaderStencilExport = supportsShaderStencilExport;
SupportsShaderStorageImageMultisample = supportsShaderStorageImageMultisample;
SupportsConditionalRendering = supportsConditionalRendering;
SupportsExtendedDynamicState = supportsExtendedDynamicState;
SupportsMultiView = supportsMultiView;
SupportsNullDescriptors = supportsNullDescriptors;
SupportsPushDescriptors = supportsPushDescriptors;
MaxPushDescriptors = maxPushDescriptors;
SupportsPrimitiveTopologyListRestart = supportsPrimitiveTopologyListRestart;
SupportsPrimitiveTopologyPatchListRestart = supportsPrimitiveTopologyPatchListRestart;
SupportsTransformFeedback = supportsTransformFeedback;
SupportsTransformFeedbackQueries = supportsTransformFeedbackQueries;
SupportsPreciseOcclusionQueries = supportsPreciseOcclusionQueries;
SupportsPipelineStatisticsQuery = supportsPipelineStatisticsQuery;
SupportsGeometryShader = supportsGeometryShader;
SupportsTessellationShader = supportsTessellationShader;
SupportsViewportArray2 = supportsViewportArray2;
SupportsHostImportedMemory = supportsHostImportedMemory;
SupportsDepthClipControl = supportsDepthClipControl;
SubgroupSize = subgroupSize;
SupportedSampleCounts = supportedSampleCounts;
PortabilitySubset = portabilitySubset;
VertexBufferAlignment = vertexBufferAlignment;
SubTexelPrecisionBits = subTexelPrecisionBits;
MinResourceAlignment = minResourceAlignment;
}
}
}