Ryujinx/src/Ryujinx.Graphics.Vulkan/MemoryAllocation.cs
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60 lines
1.5 KiB
C#

using Silk.NET.Vulkan;
using System;
namespace Ryujinx.Graphics.Vulkan
{
readonly struct MemoryAllocation : IDisposable
{
private readonly MemoryAllocatorBlockList _owner;
private readonly MemoryAllocatorBlockList.Block _block;
private readonly HostMemoryAllocator _hostMemory;
public DeviceMemory Memory { get; }
public IntPtr HostPointer { get; }
public ulong Offset { get; }
public ulong Size { get; }
public MemoryAllocation(
MemoryAllocatorBlockList owner,
MemoryAllocatorBlockList.Block block,
DeviceMemory memory,
IntPtr hostPointer,
ulong offset,
ulong size)
{
_owner = owner;
_block = block;
Memory = memory;
HostPointer = hostPointer;
Offset = offset;
Size = size;
}
public MemoryAllocation(
HostMemoryAllocator hostMemory,
DeviceMemory memory,
IntPtr hostPointer,
ulong offset,
ulong size)
{
_hostMemory = hostMemory;
Memory = memory;
HostPointer = hostPointer;
Offset = offset;
Size = size;
}
public void Dispose()
{
if (_hostMemory != null)
{
_hostMemory.Free(Memory, Offset, Size);
}
else
{
_owner.Free(_block, Offset, Size);
}
}
}
}