Ryujinx/ChocolArm64/Decoders/OpCodeMemReg64.cs
Alex Barney 9cb57fb4bb Adjust naming conventions for Ryujinx and ChocolArm64 projects (#484)
* Change naming convention for Ryujinx project

* Change naming convention for ChocolArm64 project

* Fix NaN

* Remove unneeded this. from Ryujinx project

* Adjust naming from new PRs

* Name changes based on feedback

* How did this get removed?

* Rebasing fix

* Change FP enum case

* Remove prefix from ChocolArm64 classes - Part 1

* Remove prefix from ChocolArm64 classes - Part 2

* Fix alignment from last commit's renaming

* Rename namespaces

* Rename stragglers

* Fix alignment

* Rename OpCode class

* Missed a few

* Adjust alignment
2018-10-30 22:43:02 -03:00

20 lines
625 B
C#

using ChocolArm64.Instructions;
namespace ChocolArm64.Decoders
{
class OpCodeMemReg64 : OpCodeMem64
{
public bool Shift { get; private set; }
public int Rm { get; private set; }
public IntType IntType { get; private set; }
public OpCodeMemReg64(Inst inst, long position, int opCode) : base(inst, position, opCode)
{
Shift = ((opCode >> 12) & 0x1) != 0;
IntType = (IntType)((opCode >> 13) & 0x7);
Rm = (opCode >> 16) & 0x1f;
Extend64 = ((opCode >> 22) & 0x3) == 2;
}
}
}