Ryujinx/ChocolArm64/Decoders/OpCodeSimdCvt64.cs
Alex Barney 9cb57fb4bb Adjust naming conventions for Ryujinx and ChocolArm64 projects (#484)
* Change naming convention for Ryujinx project

* Change naming convention for ChocolArm64 project

* Fix NaN

* Remove unneeded this. from Ryujinx project

* Adjust naming from new PRs

* Name changes based on feedback

* How did this get removed?

* Rebasing fix

* Change FP enum case

* Remove prefix from ChocolArm64 classes - Part 1

* Remove prefix from ChocolArm64 classes - Part 2

* Fix alignment from last commit's renaming

* Rename namespaces

* Rename stragglers

* Fix alignment

* Rename OpCode class

* Missed a few

* Adjust alignment
2018-10-30 22:43:02 -03:00

31 lines
779 B
C#

using ChocolArm64.Instructions;
using ChocolArm64.State;
namespace ChocolArm64.Decoders
{
class OpCodeSimdCvt64 : OpCodeSimd64
{
public int FBits { get; private set; }
public OpCodeSimdCvt64(Inst inst, long position, int opCode) : base(inst, position, opCode)
{
//TODO:
//Und of Fixed Point variants.
int scale = (opCode >> 10) & 0x3f;
int sf = (opCode >> 31) & 0x1;
/*if (Type != SF && !(Type == 2 && SF == 1))
{
Emitter = AInstEmit.Und;
return;
}*/
FBits = 64 - scale;
RegisterSize = sf != 0
? State.RegisterSize.Int64
: State.RegisterSize.Int32;
}
}
}