Ryujinx/ChocolArm64/Translator.cs
gdkchan 36e8e074c9
Misc. CPU improvements (#519)
* Fix and simplify TranslatorCache

* Fix some assignment alignments, remove some unused usings

* Changes to ILEmitter, separate it from ILEmitterCtx

* Rename ILEmitter to ILMethodBuilder

* Rename LdrLit and *_Fix opcodes

* Revert TranslatorCache impl to the more performant one, fix a few issues with it

* Allow EmitOpCode to be called even after everything has been emitted

* Make Emit and AdvanceOpCode private, simplify it a bit now that it starts emiting from the entry point

* Remove unneeded temp use

* Add missing exit call on TestExclusive

* Use better hash

* Implement the == and != operators
2018-12-10 22:58:52 -02:00

145 lines
4.4 KiB
C#

using ChocolArm64.Decoders;
using ChocolArm64.Events;
using ChocolArm64.Memory;
using ChocolArm64.State;
using ChocolArm64.Translation;
using System;
using System.Reflection.Emit;
namespace ChocolArm64
{
public class Translator
{
private TranslatorCache _cache;
public event EventHandler<CpuTraceEventArgs> CpuTrace;
public bool EnableCpuTrace { get; set; }
public Translator()
{
_cache = new TranslatorCache();
}
internal void ExecuteSubroutine(CpuThread thread, long position)
{
//TODO: Both the execute A32/A64 methods should be merged on the future,
//when both ISAs are implemented with the interpreter and JIT.
//As of now, A32 only has a interpreter and A64 a JIT.
CpuThreadState state = thread.ThreadState;
MemoryManager memory = thread.Memory;
if (state.ExecutionMode == ExecutionMode.AArch32)
{
ExecuteSubroutineA32(state, memory);
}
else
{
ExecuteSubroutineA64(state, memory, position);
}
}
private void ExecuteSubroutineA32(CpuThreadState state, MemoryManager memory)
{
do
{
OpCode64 opCode = Decoder.DecodeOpCode(state, memory, state.R15);
opCode.Interpreter(state, memory, opCode);
}
while (state.R15 != 0 && state.Running);
}
private void ExecuteSubroutineA64(CpuThreadState state, MemoryManager memory, long position)
{
do
{
if (EnableCpuTrace)
{
CpuTrace?.Invoke(this, new CpuTraceEventArgs(position));
}
if (!_cache.TryGetSubroutine(position, out TranslatedSub sub))
{
sub = TranslateTier0(state, memory, position);
}
if (sub.ShouldReJit())
{
TranslateTier1(state, memory, position);
}
position = sub.Execute(state, memory);
}
while (position != 0 && state.Running);
}
internal bool HasCachedSub(long position)
{
return _cache.HasSubroutine(position);
}
private TranslatedSub TranslateTier0(CpuThreadState state, MemoryManager memory, long position)
{
Block block = Decoder.DecodeBasicBlock(state, memory, position);
ILEmitterCtx context = new ILEmitterCtx(_cache, block);
string subName = GetSubroutineName(position);
ILMethodBuilder ilMthdBuilder = new ILMethodBuilder(context.GetILBlocks(), subName);
TranslatedSub subroutine = ilMthdBuilder.GetSubroutine();
subroutine.SetType(TranslatedSubType.SubTier0);
_cache.AddOrUpdate(position, subroutine, block.OpCodes.Count);
return subroutine;
}
private void TranslateTier1(CpuThreadState state, MemoryManager memory, long position)
{
Block graph = Decoder.DecodeSubroutine(_cache, state, memory, position);
ILEmitterCtx context = new ILEmitterCtx(_cache, graph);
ILBlock[] ilBlocks = context.GetILBlocks();
string subName = GetSubroutineName(position);
ILMethodBuilder ilMthdBuilder = new ILMethodBuilder(ilBlocks, subName);
TranslatedSub subroutine = ilMthdBuilder.GetSubroutine();
subroutine.SetType(TranslatedSubType.SubTier1);
int ilOpCount = 0;
foreach (ILBlock ilBlock in ilBlocks)
{
ilOpCount += ilBlock.Count;
}
_cache.AddOrUpdate(position, subroutine, ilOpCount);
//Mark all methods that calls this method for ReJiting,
//since we can now call it directly which is faster.
if (_cache.TryGetSubroutine(position, out TranslatedSub oldSub))
{
foreach (long callerPos in oldSub.GetCallerPositions())
{
if (_cache.TryGetSubroutine(position, out TranslatedSub callerSub))
{
callerSub.MarkForReJit();
}
}
}
}
private string GetSubroutineName(long position)
{
return $"Sub{position:x16}";
}
}
}