mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-09-10 05:33:16 +02:00
70 lines
2.4 KiB
C#
70 lines
2.4 KiB
C#
using Ryujinx.Graphics.GAL;
|
|
using Ryujinx.Graphics.Gpu.State;
|
|
|
|
namespace Ryujinx.Graphics.Gpu.Engine
|
|
{
|
|
partial class Methods
|
|
{
|
|
private void CopyTexture(GpuState state, int argument)
|
|
{
|
|
var dstCopyTexture = state.Get<CopyTexture>(MethodOffset.CopyDstTexture);
|
|
var srcCopyTexture = state.Get<CopyTexture>(MethodOffset.CopySrcTexture);
|
|
|
|
Image.Texture srcTexture = _textureManager.FindOrCreateTexture(srcCopyTexture);
|
|
|
|
if (srcTexture == null)
|
|
{
|
|
return;
|
|
}
|
|
|
|
// When the source texture that was found has a depth format,
|
|
// we must enforce the target texture also has a depth format,
|
|
// as copies between depth and color formats are not allowed.
|
|
if (srcTexture.Format == Format.D32Float)
|
|
{
|
|
dstCopyTexture.Format = RtFormat.D32Float;
|
|
}
|
|
|
|
Image.Texture dstTexture = _textureManager.FindOrCreateTexture(dstCopyTexture);
|
|
|
|
if (dstTexture == null)
|
|
{
|
|
return;
|
|
}
|
|
|
|
var control = state.Get<CopyTextureControl>(MethodOffset.CopyTextureControl);
|
|
|
|
var region = state.Get<CopyRegion>(MethodOffset.CopyRegion);
|
|
|
|
int srcX1 = (int)(region.SrcXF >> 32);
|
|
int srcY1 = (int)(region.SrcYF >> 32);
|
|
|
|
int srcX2 = (int)((region.SrcXF + region.SrcWidthRF * region.DstWidth) >> 32);
|
|
int srcY2 = (int)((region.SrcYF + region.SrcHeightRF * region.DstHeight) >> 32);
|
|
|
|
int dstX1 = region.DstX;
|
|
int dstY1 = region.DstY;
|
|
|
|
int dstX2 = region.DstX + region.DstWidth;
|
|
int dstY2 = region.DstY + region.DstHeight;
|
|
|
|
Extents2D srcRegion = new Extents2D(
|
|
srcX1 / srcTexture.Info.SamplesInX,
|
|
srcY1 / srcTexture.Info.SamplesInY,
|
|
srcX2 / srcTexture.Info.SamplesInX,
|
|
srcY2 / srcTexture.Info.SamplesInY);
|
|
|
|
Extents2D dstRegion = new Extents2D(
|
|
dstX1 / dstTexture.Info.SamplesInX,
|
|
dstY1 / dstTexture.Info.SamplesInY,
|
|
dstX2 / dstTexture.Info.SamplesInX,
|
|
dstY2 / dstTexture.Info.SamplesInY);
|
|
|
|
bool linearFilter = control.UnpackLinearFilter();
|
|
|
|
srcTexture.HostTexture.CopyTo(dstTexture.HostTexture, srcRegion, dstRegion, linearFilter);
|
|
|
|
dstTexture.Modified = true;
|
|
}
|
|
}
|
|
} |