Ryujinx/Ryujinx.HLE/HOS/Services/Time/Clock/StandardUserSystemClockCore.cs
Thomas Guillemard 1aba033ba7 Update time implementation to 9.0.0 (#783)
* Fix 9.0.0 related services bindings

This was wrong because of a mistake on switchbrew.

* Fix wronog cmdid for ISteadyClock::GetTestOffset/SetTestOffset

* Update ClockCore logics to 9.0.0

Also apply 9.0.0 permissions and comment time:u, and time:a (as those
are going to be moved)

* Move every clocks instances + timezone to a global manager

* Start implementing time:m

Also prepare the skeleton of the shared memory

* Implement SystemClockContextUpdateCallback and co

* Update StaticService to 9.0.0

* Update ISystemClock to 9.0.0

* Rename IStaticService and add glue's IStaticService

* Implement psc's ITimeZoneService

* Integrate psc layer into glue for TimeZoneService

* Rename TimeZoneManagerForPsc => TimeZoneManager

* Use correct TimeZoneService interface for both StaticService implementations

* Accurately implement time shared memory operations

* Fix two critical flaws in TimeZone logic

The first one was the month range being different fron Nintendo one
(0-11 instead of 1-12)

The other flaw was a bad incrementation order during days & months
computation.

* Follow Nintendo's abort logic for TimeManager

* Avoid crashing when timezone sysarchive isn't present

* Update Readme

* Address comments

* Correctly align fields in ISystemClock

* Fix code style and some typos

* Improve timezone system archive warning/error messages

* Rearrange using definitions in Horizon.cs

* Address comments
2019-10-08 14:48:49 +11:00

108 lines
3.6 KiB
C#

using Ryujinx.HLE.HOS.Kernel.Threading;
using System;
namespace Ryujinx.HLE.HOS.Services.Time.Clock
{
class StandardUserSystemClockCore : SystemClockCore
{
private StandardLocalSystemClockCore _localSystemClockCore;
private StandardNetworkSystemClockCore _networkSystemClockCore;
private bool _autoCorrectionEnabled;
private SteadyClockTimePoint _autoCorrectionTime;
private KEvent _autoCorrectionEvent;
public StandardUserSystemClockCore(StandardLocalSystemClockCore localSystemClockCore, StandardNetworkSystemClockCore networkSystemClockCore) : base(localSystemClockCore.GetSteadyClockCore())
{
_localSystemClockCore = localSystemClockCore;
_networkSystemClockCore = networkSystemClockCore;
_autoCorrectionEnabled = false;
_autoCorrectionTime = SteadyClockTimePoint.GetRandom();
_autoCorrectionEvent = null;
}
protected override ResultCode Flush(SystemClockContext context)
{
// As UserSystemClock isn't a real system clock, this shouldn't happens.
throw new NotImplementedException();
}
public override ResultCode GetClockContext(KThread thread, out SystemClockContext context)
{
ResultCode result = ApplyAutomaticCorrection(thread, false);
context = new SystemClockContext();
if (result == ResultCode.Success)
{
return _localSystemClockCore.GetClockContext(thread, out context);
}
return result;
}
public override ResultCode SetClockContext(SystemClockContext context)
{
return ResultCode.NotImplemented;
}
private ResultCode ApplyAutomaticCorrection(KThread thread, bool autoCorrectionEnabled)
{
ResultCode result = ResultCode.Success;
if (_autoCorrectionEnabled != autoCorrectionEnabled && _networkSystemClockCore.IsClockSetup(thread))
{
result = _networkSystemClockCore.GetClockContext(thread, out SystemClockContext context);
if (result == ResultCode.Success)
{
_localSystemClockCore.SetClockContext(context);
}
}
return result;
}
internal void CreateAutomaticCorrectionEvent(Horizon system)
{
_autoCorrectionEvent = new KEvent(system);
}
public ResultCode SetAutomaticCorrectionEnabled(KThread thread, bool autoCorrectionEnabled)
{
ResultCode result = ApplyAutomaticCorrection(thread, autoCorrectionEnabled);
if (result == ResultCode.Success)
{
_autoCorrectionEnabled = autoCorrectionEnabled;
}
return result;
}
public bool IsAutomaticCorrectionEnabled()
{
return _autoCorrectionEnabled;
}
public KReadableEvent GetAutomaticCorrectionReadableEvent()
{
return _autoCorrectionEvent.ReadableEvent;
}
public void SetAutomaticCorrectionUpdatedTime(SteadyClockTimePoint steadyClockTimePoint)
{
_autoCorrectionTime = steadyClockTimePoint;
}
public SteadyClockTimePoint GetAutomaticCorrectionUpdatedTime()
{
return _autoCorrectionTime;
}
public void SignalAutomaticCorrectionEvent()
{
_autoCorrectionEvent.WritableEvent.Signal();
}
}
}