Ryujinx/Ryujinx.Graphics.Gpu
2020-01-09 02:13:00 +01:00
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Engine Use correct shared memory size (in words, not bytes) 2020-01-09 02:13:00 +01:00
Image Support 3D ASTC textures (using 2D blocks) 2020-01-09 02:13:00 +01:00
Memory Add a pass to turn global memory access into storage access, and do all storage related transformations on IR 2020-01-09 02:13:00 +01:00
Shader Support non-constant texture offsets on non-NVIDIA gpus 2020-01-09 02:13:00 +01:00
State Support depth clip mode and disable shader fast math optimization on NVIDIA as a workaround for compiler bugs (?) 2020-01-09 02:13:00 +01:00
ClassId.cs Initial work 2020-01-09 02:13:00 +01:00
Constants.cs Initial work 2020-01-09 02:13:00 +01:00
Debugging.cs Initial work 2020-01-09 02:13:00 +01:00
DmaPusher.cs Initial work 2020-01-09 02:13:00 +01:00
GpuContext.cs Add a pass to turn global memory access into storage access, and do all storage related transformations on IR 2020-01-09 02:13:00 +01:00
GraphicsConfig.cs Initial work 2020-01-09 02:13:00 +01:00
MacroInterpreter.cs Separate sub-channel state 2020-01-09 02:13:00 +01:00
MethodParams.cs Initial work 2020-01-09 02:13:00 +01:00
NvGpuFifo.cs Support shared color mask, implement more shader instructions 2020-01-09 02:13:00 +01:00
NvGpuFifoMeth.cs Initial work 2020-01-09 02:13:00 +01:00
Ryujinx.Graphics.Gpu.csproj Initial work 2020-01-09 02:13:00 +01:00
Window.cs Improved and simplified window texture presentation 2020-01-09 02:13:00 +01:00