mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-09-10 13:43:17 +02:00
![Alex Barney](/assets/img/avatar_default.png)
* Change naming convention for Ryujinx project * Change naming convention for ChocolArm64 project * Fix NaN * Remove unneeded this. from Ryujinx project * Adjust naming from new PRs * Name changes based on feedback * How did this get removed? * Rebasing fix * Change FP enum case * Remove prefix from ChocolArm64 classes - Part 1 * Remove prefix from ChocolArm64 classes - Part 2 * Fix alignment from last commit's renaming * Rename namespaces * Rename stragglers * Fix alignment * Rename OpCode class * Missed a few * Adjust alignment
29 lines
734 B
C#
29 lines
734 B
C#
using ChocolArm64.Instructions;
|
|
|
|
namespace ChocolArm64.Decoders
|
|
{
|
|
class OpCodeBfm64 : OpCodeAlu64
|
|
{
|
|
public long WMask { get; private set; }
|
|
public long TMask { get; private set; }
|
|
public int Pos { get; private set; }
|
|
public int Shift { get; private set; }
|
|
|
|
public OpCodeBfm64(Inst inst, long position, int opCode) : base(inst, position, opCode)
|
|
{
|
|
var bm = DecoderHelper.DecodeBitMask(opCode, false);
|
|
|
|
if (bm.IsUndefined)
|
|
{
|
|
Emitter = InstEmit.Und;
|
|
|
|
return;
|
|
}
|
|
|
|
WMask = bm.WMask;
|
|
TMask = bm.TMask;
|
|
Pos = bm.Pos;
|
|
Shift = bm.Shift;
|
|
}
|
|
}
|
|
} |