Ryujinx/ChocolArm64/Instructions/InstEmitMove.cs
Alex Barney 9cb57fb4bb Adjust naming conventions for Ryujinx and ChocolArm64 projects (#484)
* Change naming convention for Ryujinx project

* Change naming convention for ChocolArm64 project

* Fix NaN

* Remove unneeded this. from Ryujinx project

* Adjust naming from new PRs

* Name changes based on feedback

* How did this get removed?

* Rebasing fix

* Change FP enum case

* Remove prefix from ChocolArm64 classes - Part 1

* Remove prefix from ChocolArm64 classes - Part 2

* Fix alignment from last commit's renaming

* Rename namespaces

* Rename stragglers

* Fix alignment

* Rename OpCode class

* Missed a few

* Adjust alignment
2018-10-30 22:43:02 -03:00

41 lines
987 B
C#

using ChocolArm64.Decoders;
using ChocolArm64.Translation;
using System.Reflection.Emit;
namespace ChocolArm64.Instructions
{
static partial class InstEmit
{
public static void Movk(ILEmitterCtx context)
{
OpCodeMov64 op = (OpCodeMov64)context.CurrOp;
context.EmitLdintzr(op.Rd);
context.EmitLdc_I(~(0xffffL << op.Pos));
context.Emit(OpCodes.And);
context.EmitLdc_I(op.Imm);
context.Emit(OpCodes.Or);
context.EmitStintzr(op.Rd);
}
public static void Movn(ILEmitterCtx context)
{
OpCodeMov64 op = (OpCodeMov64)context.CurrOp;
context.EmitLdc_I(~op.Imm);
context.EmitStintzr(op.Rd);
}
public static void Movz(ILEmitterCtx context)
{
OpCodeMov64 op = (OpCodeMov64)context.CurrOp;
context.EmitLdc_I(op.Imm);
context.EmitStintzr(op.Rd);
}
}
}