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![gdkchan](/assets/img/avatar_default.png)
* Add optimizations related to caller/callee saved registers, thread synchronization and disable tier 0 * Refactoring * Add a config entry to enable or disable the reg load/store opt. * Remove unnecessary register state stores for calls when the callee is know * Rename IoType to VarType * Enable tier 0 while fixing some perf issues related to tier 0 * Small tweak -- Compile before adding to the cache, to avoid lags * Add required config entry
77 lines
2.0 KiB
C#
77 lines
2.0 KiB
C#
using ChocolArm64.State;
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using System.Collections.Concurrent;
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using System.Threading;
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namespace ChocolArm64.Translation
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{
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class TranslatorQueue
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{
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private ConcurrentStack<TranslatorQueueItem>[] _translationQueue;
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private ManualResetEvent _queueDataReceivedEvent;
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private bool _signaled;
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public TranslatorQueue()
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{
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_translationQueue = new ConcurrentStack<TranslatorQueueItem>[(int)TranslationTier.Count];
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for (int prio = 0; prio < _translationQueue.Length; prio++)
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{
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_translationQueue[prio] = new ConcurrentStack<TranslatorQueueItem>();
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}
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_queueDataReceivedEvent = new ManualResetEvent(false);
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}
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public void Enqueue(long position, ExecutionMode mode, TranslationTier tier, bool isComplete)
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{
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TranslatorQueueItem item = new TranslatorQueueItem(position, mode, tier, isComplete);
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ConcurrentStack<TranslatorQueueItem> queue = _translationQueue[(int)tier];
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queue.Push(item);
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_queueDataReceivedEvent.Set();
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}
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public bool TryDequeue(out TranslatorQueueItem item)
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{
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for (int prio = 0; prio < _translationQueue.Length; prio++)
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{
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if (_translationQueue[prio].TryPop(out item))
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{
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return true;
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}
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}
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item = default(TranslatorQueueItem);
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return false;
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}
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public void WaitForItems()
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{
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_queueDataReceivedEvent.WaitOne();
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lock (_queueDataReceivedEvent)
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{
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if (!_signaled)
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{
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_queueDataReceivedEvent.Reset();
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}
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}
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}
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public void ForceSignal()
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{
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lock (_queueDataReceivedEvent)
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{
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_signaled = true;
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_queueDataReceivedEvent.Set();
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_queueDataReceivedEvent.Close();
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}
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}
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}
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} |